Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed.

This commit is contained in:
WayofTime 2015-11-08 17:42:02 -05:00
parent 12e764e5be
commit 94fbedd39e
2 changed files with 61 additions and 3 deletions

View file

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package WayofTime.bloodmagic.item.armour;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.registry.ModItems;
public class ItemLivingArmour extends ItemArmor {
public static String[] names = { "helmet", "chest", "legs", "boots" };
public ItemLivingArmour(int armorType) {
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(BloodMagic.MODID + ".livingArmour.");
setMaxDamage(250);
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
if (this == ModItems.livingArmourChest
|| this == ModItems.livingArmourHelmet
|| this == ModItems.livingArmourBoots) {
return "bloodmagic:models/armor/boundArmour_layer_1.png";
}
if (this == ModItems.livingArmourLegs) {
return "bloodmagic:models/armor/boundArmour_layer_2.png";
} else {
return null;
}
}
@Override
public String getUnlocalizedName(ItemStack stack) {
return super.getUnlocalizedName(stack) + names[armorType];
}
}