Imperfect rituals work mostly now
Just need to figure out an issue with the config
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15 changed files with 226 additions and 64 deletions
src/main/java/WayofTime/bloodmagic/api/ritual
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package WayofTime.bloodmagic.api.ritual;
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import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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public interface IMasterRitualStone extends IImperfectRitualStone {
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public interface IMasterRitualStone {
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String getOwner();
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boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator);
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void performRitual(World world, BlockPos pos, Ritual ritual);
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void stopRitual();
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void setCooldown(int cooldown);
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int getCooldown();
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@ -18,15 +24,11 @@ public interface IMasterRitualStone extends IImperfectRitualStone {
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EnumFacing getDirection();
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NBTTagCompound getCustomRitualTag();
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void setCustomRitualTag(NBTTagCompound tag);
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boolean areTanksEmpty();
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int getRunningTime();
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LocalRitualStorage getLocalStorage();
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World getWorld();
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void setLocalStorage(LocalRitualStorage storage);
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BlockPos getPos();
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}
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