Imperfect rituals work mostly now

Just need to figure out an issue with the config
This commit is contained in:
Nick 2015-11-02 17:45:11 -08:00
parent 3a0dcae59a
commit 92bf7cc35b
15 changed files with 226 additions and 64 deletions

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@ -1,15 +1,21 @@
package WayofTime.bloodmagic.api.ritual;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public interface IMasterRitualStone extends IImperfectRitualStone {
public interface IMasterRitualStone {
String getOwner();
boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator);
void performRitual(World world, BlockPos pos, Ritual ritual);
void stopRitual();
void setCooldown(int cooldown);
int getCooldown();
@ -18,15 +24,11 @@ public interface IMasterRitualStone extends IImperfectRitualStone {
EnumFacing getDirection();
NBTTagCompound getCustomRitualTag();
void setCustomRitualTag(NBTTagCompound tag);
boolean areTanksEmpty();
int getRunningTime();
LocalRitualStorage getLocalStorage();
World getWorld();
void setLocalStorage(LocalRitualStorage storage);
BlockPos getPos();
}

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@ -32,10 +32,6 @@ public abstract class Ritual {
public abstract ArrayList<RitualComponent> getComponents();
public LocalRitualStorage getNewLocalStorage() {
return new LocalRitualStorage();
}
public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune));

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@ -1,11 +1,12 @@
package WayofTime.bloodmagic.api.ritual.imperfect;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public interface IImperfectRitualStone {
String getOwner();
boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player);
World getWorld();

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@ -1,19 +1,27 @@
package WayofTime.bloodmagic.api.ritual.imperfect;
import WayofTime.bloodmagic.api.BlockStack;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import net.minecraft.entity.player.EntityPlayer;
@RequiredArgsConstructor
@Getter
public abstract class ImperfectRitual {
private final String name;
private final BlockStack requiredBlock;
private final int activationCost;
private final boolean lightshow;
public ImperfectRitual(BlockStack requiredBlock, int activationCost) {
this(requiredBlock, activationCost, false);
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost) {
this(name, requiredBlock, activationCost, false);
}
public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player);
@Override
public String toString() {
return getName() + ":" + getRequiredBlock().toString() + "@" + getActivationCost();
}
}