Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though
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4 changed files with 23 additions and 27 deletions
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@ -120,8 +120,8 @@ public class RitualStone extends Block implements IRitualStone
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}
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@Override
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public int getRuneType(World world, int x, int y, int z, int meta)
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public boolean isRuneType(World world, int x, int y, int z, int meta, int runeType)
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{
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return meta;
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return meta == runeType;
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}
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}
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