Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though

This commit is contained in:
Alex_hawks 2014-11-21 10:38:50 +08:00
parent 5224b808c3
commit 929d7e9abb
4 changed files with 23 additions and 27 deletions

View file

@ -120,8 +120,8 @@ public class RitualStone extends Block implements IRitualStone
}
@Override
public int getRuneType(World world, int x, int y, int z, int meta)
public boolean isRuneType(World world, int x, int y, int z, int meta, int runeType)
{
return meta;
return meta == runeType;
}
}