Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though
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4 changed files with 23 additions and 27 deletions
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@ -4,5 +4,5 @@ import net.minecraft.world.World;
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public interface IRitualStone
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{
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public int getRuneType(World world, int x, int y, int z, int meta);
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public boolean isRuneType(World world, int x, int y, int z, int meta, int runeType);
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}
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