Fixed issue with Sentient Sword damage always being 12.
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1cdcd81508
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@ -349,7 +349,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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@Override
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
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{
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{
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Multimap<String, AttributeModifier> multimap = super.getAttributeModifiers(slot, stack);
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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if (slot == EntityEquipmentSlot.MAINHAND)
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if (slot == EntityEquipmentSlot.MAINHAND)
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{
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{
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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