Fix server crash when handling dye recipes (#1250)
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3 changed files with 24 additions and 6 deletions
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@ -6,6 +6,7 @@ import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.event.AltarCraftedEvent;
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import WayofTime.bloodmagic.iface.IUpgradeTrainer;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.helper.ItemHelper;
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import WayofTime.bloodmagic.util.helper.NBTHelper;
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import WayofTime.bloodmagic.block.BlockLifeEssence;
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@ -86,7 +87,7 @@ public class CraftingHandler {
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ItemStack output = event.getLeft().copy();
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if (!output.hasTagCompound())
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output.setTagCompound(new NBTTagCompound());
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output.getTagCompound().setString(Constants.NBT.COLOR, String.valueOf(dyeColor.getColorValue()));
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output.getTagCompound().setString(Constants.NBT.COLOR, String.valueOf(Utils.DYE_COLOR_VALUES.getOrDefault(dyeColor, 0)));
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event.setCost(1);
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event.setOutput(output);
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