A lot more implementation work for custom areas for rituals.

This commit is contained in:
WayofTime 2016-04-11 15:36:27 -04:00
parent 51c79f15a9
commit 91ddb8b761
13 changed files with 127 additions and 26 deletions

View file

@ -1,5 +1,6 @@
package WayofTime.bloodmagic.tile;
import java.util.ArrayList;
import java.util.List;
import lombok.Getter;
@ -330,7 +331,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
}
@Override
public void setActiveWillDrain(EntityPlayer player, List<EnumDemonWillType> typeList)
public void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList)
{
// TODO Auto-generated method stub
@ -360,4 +361,10 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
return false;
}
@Override
public List<EnumDemonWillType> getCurrentActiveWillConfig()
{
return new ArrayList<EnumDemonWillType>();
}
}