A lot more implementation work for custom areas for rituals.
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13 changed files with 127 additions and 26 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.tile;
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import java.util.ArrayList;
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import java.util.List;
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import lombok.Getter;
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@ -330,7 +331,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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}
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@Override
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public void setActiveWillDrain(EntityPlayer player, List<EnumDemonWillType> typeList)
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public void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList)
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{
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// TODO Auto-generated method stub
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@ -360,4 +361,10 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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return false;
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}
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@Override
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public List<EnumDemonWillType> getCurrentActiveWillConfig()
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{
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return new ArrayList<EnumDemonWillType>();
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}
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}
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