A lot more implementation work for custom areas for rituals.
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13 changed files with 127 additions and 26 deletions
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@ -46,7 +46,9 @@ public interface IMasterRitualStone
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void provideInformationOfRangeToPlayer(EntityPlayer player, String range);
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void setActiveWillDrain(EntityPlayer player, List<EnumDemonWillType> typeList);
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void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList);
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boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
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List<EnumDemonWillType> getCurrentActiveWillConfig();
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}
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