diff --git a/src/main/java/WayofTime/bloodmagic/core/registry/ImperfectRitualRegistry.java b/src/main/java/WayofTime/bloodmagic/core/registry/ImperfectRitualRegistry.java index 7694eae2..c1c0acdf 100644 --- a/src/main/java/WayofTime/bloodmagic/core/registry/ImperfectRitualRegistry.java +++ b/src/main/java/WayofTime/bloodmagic/core/registry/ImperfectRitualRegistry.java @@ -24,7 +24,7 @@ public class ImperfectRitualRegistry { public static void registerRitual(ImperfectRitual imperfectRitual, String id, boolean enabled) { if (imperfectRitual != null) { if (registry.containsKey(id)) - BMLog.DEFAULT.error("Duplicate imperfect ritual id: %s", id); + BMLog.DEFAULT.error("Duplicate imperfect ritual id: {}", id); else { registry.put(id, imperfectRitual); enabledRituals.put(imperfectRitual, enabled); diff --git a/src/main/java/WayofTime/bloodmagic/core/registry/RitualRegistry.java b/src/main/java/WayofTime/bloodmagic/core/registry/RitualRegistry.java index dad49720..cc3f5dc6 100644 --- a/src/main/java/WayofTime/bloodmagic/core/registry/RitualRegistry.java +++ b/src/main/java/WayofTime/bloodmagic/core/registry/RitualRegistry.java @@ -35,7 +35,7 @@ public class RitualRegistry { if (ritual != null) { if (registry.containsKey(id)) - BMLog.DEFAULT.error("Duplicate ritual id: %s", id); + BMLog.DEFAULT.error("Duplicate ritual id: {}", id); else { registry.put(id, ritual); enabledRituals.put(ritual, enabled); diff --git a/src/main/java/WayofTime/bloodmagic/demonAura/WorldDemonWillHandler.java b/src/main/java/WayofTime/bloodmagic/demonAura/WorldDemonWillHandler.java index e863aac9..0ccf57e0 100644 --- a/src/main/java/WayofTime/bloodmagic/demonAura/WorldDemonWillHandler.java +++ b/src/main/java/WayofTime/bloodmagic/demonAura/WorldDemonWillHandler.java @@ -46,13 +46,13 @@ public class WorldDemonWillHandler { public static void addWillWorld(int dim) { if (!containedWills.containsKey(dim)) { containedWills.put(dim, new WillWorld(dim)); - BMLog.DEBUG.info("Creating demon will cache for world " + dim); + BMLog.DEBUG.info("Creating demon will cache for world {}", dim); } } public static void removeWillWorld(int dim) { containedWills.remove(dim); - BMLog.DEBUG.info("Removing demon will cache for world " + dim); + BMLog.DEBUG.info("Removing demon will cache for world {}", dim); } public static void addWillChunk(int dim, Chunk chunk, short base, DemonWillHolder currentWill) {