Fixed the repairing for Sentient equipment.
WHoopsies, forgot that line was commented out!
This commit is contained in:
parent
69ad344aa0
commit
907a0f27e7
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@ -53,6 +53,7 @@ import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.common.tags.BloodMagicTags;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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@ -82,16 +83,22 @@ public class ItemSentientScythe extends HoeItem implements IDemonWillWeapon, IMu
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public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
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public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
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public final double baseAttackDamage = 4;
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public final static double baseAttackDamage = 4;
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public final double baseAttackSpeed = -3;
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public final static double baseAttackSpeed = -3;
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private static Map<UUID, Boolean> hitMap = new HashMap<UUID, Boolean>();
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private static Map<UUID, Boolean> hitMap = new HashMap<UUID, Boolean>();
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public ItemSentientScythe()
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public ItemSentientScythe()
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{
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{
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super(BMItemTier.SENTIENT, 8, -3.1f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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// super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL, 8.0F, 3.1F);
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// super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL, 8.0F, 3.1F);
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}
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return BloodMagicTags.CRYSTAL_DEMON.contains(repair.getItem()) || super.getIsRepairable(toRepair, repair);
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}
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@Override
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@Override
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public float getDestroySpeed(ItemStack stack, BlockState state)
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public float getDestroySpeed(ItemStack stack, BlockState state)
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{
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{
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@ -34,14 +34,15 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.common.tags.BloodMagicTags;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMultiWillTool
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public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMultiWillTool
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@ -91,6 +92,12 @@ public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMulti
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}
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}
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}
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return BloodMagicTags.CRYSTAL_DEMON.contains(repair.getItem()) || super.getIsRepairable(toRepair, repair);
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}
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public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
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public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
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{
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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@ -196,8 +203,7 @@ public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMulti
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{
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{
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float absorption = attacker.getAbsorptionAmount();
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float absorption = attacker.getAbsorptionAmount();
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
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* 0.05f, maxAbsorptionHearts));
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}
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}
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break;
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break;
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case VENGEFUL:
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case VENGEFUL:
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@ -361,9 +367,7 @@ public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMulti
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{
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{
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if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
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if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
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{
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{
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ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
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ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
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* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
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* killedEntity.getMaxHealth() / 20d);
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soulList.add(soulStack);
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soulList.add(soulStack);
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}
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}
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}
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}
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@ -34,14 +34,15 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.common.tags.BloodMagicTags;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon, IMultiWillTool
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public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon, IMultiWillTool
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@ -77,6 +78,12 @@ public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon
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super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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}
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return BloodMagicTags.CRYSTAL_DEMON.contains(repair.getItem()) || super.getIsRepairable(toRepair, repair);
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}
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@Override
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@Override
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public float getDestroySpeed(ItemStack stack, BlockState state)
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public float getDestroySpeed(ItemStack stack, BlockState state)
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{
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{
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@ -195,8 +202,7 @@ public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon
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{
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{
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float absorption = attacker.getAbsorptionAmount();
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float absorption = attacker.getAbsorptionAmount();
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
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* 0.05f, maxAbsorptionHearts));
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}
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}
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break;
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break;
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case VENGEFUL:
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case VENGEFUL:
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@ -360,9 +366,7 @@ public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon
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{
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{
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if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
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if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
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{
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{
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ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
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ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
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* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
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* killedEntity.getMaxHealth() / 20d);
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soulList.add(soulStack);
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soulList.add(soulStack);
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}
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}
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}
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}
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@ -34,14 +34,15 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.common.tags.BloodMagicTags;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon, IMultiWillTool
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public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon, IMultiWillTool
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@ -77,6 +78,12 @@ public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon,
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super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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}
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return BloodMagicTags.CRYSTAL_DEMON.contains(repair.getItem()) || super.getIsRepairable(toRepair, repair);
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}
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@Override
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@Override
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public float getDestroySpeed(ItemStack stack, BlockState state)
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public float getDestroySpeed(ItemStack stack, BlockState state)
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{
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{
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@ -195,8 +202,7 @@ public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon,
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{
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{
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float absorption = attacker.getAbsorptionAmount();
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float absorption = attacker.getAbsorptionAmount();
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
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* 0.05f, maxAbsorptionHearts));
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}
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}
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break;
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break;
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case VENGEFUL:
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case VENGEFUL:
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@ -361,9 +367,7 @@ public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon,
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{
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{
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if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
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if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
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{
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{
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ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
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ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
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* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
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* killedEntity.getMaxHealth() / 20d);
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soulList.add(soulStack);
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soulList.add(soulStack);
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}
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}
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}
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}
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.common.tags.BloodMagicTags;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IMultiWillTool
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public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IMultiWillTool
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@ -73,12 +74,11 @@ public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IM
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super(BMItemTier.SENTIENT, 6, -2.6f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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super(BMItemTier.SENTIENT, 6, -2.6f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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}
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}
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// @Override
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@Override
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// public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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// {
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{
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// return RegistrarBloodMagicItems.ITEM_DEMON_CRYSTAL == repair.getItem()
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return BloodMagicTags.CRYSTAL_DEMON.contains(repair.getItem()) || super.getIsRepairable(toRepair, repair);
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// || super.getIsRepairable(toRepair, repair);
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}
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// }
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public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
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public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
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{
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{
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@ -196,8 +196,7 @@ public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IM
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{
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{
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float absorption = attacker.getAbsorptionAmount();
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float absorption = attacker.getAbsorptionAmount();
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127, false, false));
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127, false, false));
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
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* 0.05f, maxAbsorptionHearts));
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}
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}
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break;
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break;
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case VENGEFUL:
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case VENGEFUL:
|
||||||
|
@ -361,9 +360,7 @@ public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IM
|
||||||
{
|
{
|
||||||
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
||||||
{
|
{
|
||||||
ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
|
ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
|
||||||
* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
|
|
||||||
* killedEntity.getMaxHealth() / 20d);
|
|
||||||
soulList.add(soulStack);
|
soulList.add(soulStack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue