Fix build crash on Javadoc
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@ -27,7 +27,7 @@ public class RitualEvent extends Event {
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/**
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/**
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* This event is called when a ritual is activated. If cancelled, it will not activate.
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* This event is called when a ritual is activated. If cancelled, it will not activate.
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*
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*
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* {@link TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer)}
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
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*/
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*/
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@Cancelable
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@Cancelable
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public static class RitualActivatedEvent extends RitualEvent {
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public static class RitualActivatedEvent extends RitualEvent {
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@ -47,7 +47,7 @@ public class RitualEvent extends Event {
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/**
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/**
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* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
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* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
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*
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos, Ritual)}
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
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*/
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*/
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@Cancelable
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@Cancelable
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public static class RitualRunEvent extends RitualEvent {
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public static class RitualRunEvent extends RitualEvent {
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@ -60,8 +60,8 @@ public class RitualEvent extends Event {
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/**
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/**
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* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
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* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
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*
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*
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* {@link TileMasterRitualStone#stopRitual()}
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
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*/
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* */
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public static class RitualStopEvent extends RitualEvent {
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public static class RitualStopEvent extends RitualEvent {
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public final Ritual.BreakType method;
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public final Ritual.BreakType method;
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