diff --git a/build.properties b/build.properties index 4c9ff04f..5ffe9e87 100644 --- a/build.properties +++ b/build.properties @@ -1,5 +1,5 @@ # -#Mon May 25 14:32:22 EDT 2015 +#Mon May 25 15:25:05 EDT 2015 mod_name=BloodMagic forge_version=10.13.3.1374-1.7.10 ccc_version=1.0.4.29 @@ -9,5 +9,5 @@ guideapi_version=1.0.0-16 package_group=com.wayoftime.bloodmagic mod_version=1.3.2aBeta minetweaker_version=Dev-1.7.10-3.0.9B -build_number=14 mc_version=1.7.10 +build_number=15 diff --git a/src/main/java/WayofTime/alchemicalWizardry/common/book/BUEntries.java b/src/main/java/WayofTime/alchemicalWizardry/common/book/BUEntries.java index 08d441a7..1a181643 100644 --- a/src/main/java/WayofTime/alchemicalWizardry/common/book/BUEntries.java +++ b/src/main/java/WayofTime/alchemicalWizardry/common/book/BUEntries.java @@ -344,7 +344,7 @@ public class BUEntries - this.registerCategory(BUEntries.categoryTest, EntryRegistry.test, BookParser.parseTextFile("/assets/alchemicalwizardryBooks/books/book.txt")); +// this.registerCategory(BUEntries.categoryTest, EntryRegistry.test, BookParser.parseTextFile("/assets/alchemicalwizardryBooks/books/book.txt")); } public void registerCategory(Category cat, HashMap entryMap, List entries) diff --git a/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java b/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java index 2273e856..48746d79 100644 --- a/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java +++ b/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java @@ -33,6 +33,8 @@ public class BloodMagicGuide { registerArchitectBook(); registerRitualBook(); + registerDemonBook(); + registerSpellBook(); bloodMagicGuide = new Book(categories, "guide.BloodMagic.book.title", "guide.BloodMagic.welcomeMessage", "guide.BloodMagic.book.name", new Color(190, 10, 0)); GuideRegistry.registerBook(bloodMagicGuide); @@ -362,6 +364,11 @@ public class BloodMagicGuide ArrayList ritualsPages = new ArrayList(); ritualsPages.add(new PageOrbRecipe(RecipeHolder.ritualStoneRecipe)); ritualsPages.add(new PageOrbRecipe(RecipeHolder.masterStoneRecipe)); + ritualsPages.add(new PageAltarRecipe(RecipeHolder.waterScribeTool)); + ritualsPages.add(new PageAltarRecipe(RecipeHolder.fireScribeTool)); + ritualsPages.add(new PageAltarRecipe(RecipeHolder.earthScribeTool)); + ritualsPages.add(new PageAltarRecipe(RecipeHolder.airScribeTool)); + ritualsPages.add(new PageIRecipe(RecipeHolder.ritualDiviner1Recipe)); ritualsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.rituals.rituals"))); ritualsPages.add(new PageAltarRecipe(RecipeHolder.weakActivationRecipe)); entries.add(new EntryUniText(ritualsPages, "guide.BloodMagic.entryName.rituals.rituals")); @@ -594,4 +601,131 @@ public class BloodMagicGuide categories.add(new CategoryItemStack(entries, "guide.BloodMagic.category.rituals", new ItemStack(ModBlocks.blockMasterStone))); } + + public static void registerDemonBook() + { + List entries = new ArrayList(); + + ArrayList ashesPages = new ArrayList(); + ashesPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.ashes"))); + entries.add(new EntryUniText(ashesPages, "guide.BloodMagic.entryName.demons.ashes")); + + ArrayList tamedDemonPages = new ArrayList(); + tamedDemonPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.tamedDemon"))); + entries.add(new EntryUniText(tamedDemonPages, "guide.BloodMagic.entryName.demons.tamedDemon")); + + ArrayList futurePages = new ArrayList(); + futurePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.future"))); + entries.add(new EntryUniText(futurePages, "guide.BloodMagic.entryName.demons.future")); + + ArrayList knightPages = new ArrayList(); + knightPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.knight"))); + entries.add(new EntryUniText(knightPages, "guide.BloodMagic.entryName.demons.knight")); + + ArrayList demonShardPages = new ArrayList(); + demonShardPages.addAll(PageHelper.pagesForLongText((StatCollector.translateToLocal("aw.entries.demons.demonShard")), new ItemStack(ModItems.demonBloodShard))); + entries.add(new EntryUniText(demonShardPages, "guide.BloodMagic.entryName.demons.demonShard")); + + + ArrayList demonSummoningPages = new ArrayList(); + demonSummoningPages.add(new PageIRecipe(RecipeHolder.arcanePedestalRecipe)); + demonSummoningPages.add(new PageIRecipe(RecipeHolder.arcanePlinthRecipe)); + demonSummoningPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/demons/Ring1.png"), true)); + demonSummoningPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/demons/Ring2.png"), true)); + demonSummoningPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.demonSummoning"))); + entries.add(new EntryUniText(demonSummoningPages, "guide.BloodMagic.entryName.demons.demonSummoning")); + + ArrayList keysGatePages = new ArrayList(); + for(int i=1; i<=10; i++) + { + keysGatePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.keysGate." + i))); + } + entries.add(new EntryUniText(keysGatePages, "guide.BloodMagic.entryName.demons.keysGate")); + + ArrayList futurePlansPages = new ArrayList(); + futurePlansPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.futurePlans"))); + entries.add(new EntryUniText(futurePlansPages, "guide.BloodMagic.entryName.demons.futurePlans")); + + ArrayList demonInvasionPages = new ArrayList(); + demonInvasionPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.demonInvasion"))); + entries.add(new EntryUniText(demonInvasionPages, "guide.BloodMagic.entryName.demons.demonInvasion")); + + ArrayList observationsPages = new ArrayList(); + observationsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.demons.observations"))); + entries.add(new EntryUniText(observationsPages, "guide.BloodMagic.entryName.demons.observations")); + + categories.add(new CategoryItemStack(entries, "guide.BloodMagic.category.demons", new ItemStack(ModItems.demonBloodShard))); + } + + public static void registerSpellBook() + { + List entries = new ArrayList(); + + ArrayList demonGirlPages = new ArrayList(); + demonGirlPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.demonGirl"))); + entries.add(new EntryUniText(demonGirlPages, "guide.BloodMagic.entryName.spells.demonGirl")); + + ArrayList spellTablePages = new ArrayList(); + spellTablePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.spellTable.1"))); + spellTablePages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/spells/SimpleSpellTable.png"), true)); + spellTablePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.spellTable.2"))); + entries.add(new EntryUniText(spellTablePages, "guide.BloodMagic.entryName.spells.spellTable")); + + ArrayList simpleEffectsPages = new ArrayList(); + for(int i=1; i<=11; i++) + { + simpleEffectsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.simpleEffects." + i))); + } + entries.add(new EntryUniText(simpleEffectsPages, "guide.BloodMagic.entryName.spells.simpleEffects")); + + ArrayList tableAndSkullsPages = new ArrayList(); + tableAndSkullsPages.add(new PageAltarRecipe(RecipeHolder.blankSpellRecipe)); + tableAndSkullsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.tableAndSkulls.1"))); + tableAndSkullsPages.add(new PageOrbRecipe(RecipeHolder.spellTableRecipe)); + tableAndSkullsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.tableAndSkulls.2"))); + entries.add(new EntryUniText(tableAndSkullsPages, "guide.BloodMagic.entryName.spells.tableAndSkulls")); + + ArrayList timePassesPages = new ArrayList(); + timePassesPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.timePasses"))); + entries.add(new EntryUniText(timePassesPages, "guide.BloodMagic.entryName.spells.timePasses")); + + ArrayList complexSpellBasicsPages = new ArrayList(); + complexSpellBasicsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellBasics.1"))); + complexSpellBasicsPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/spells/Paradigm.png"), true)); + + for(int i=2; i<=6; i++) + complexSpellBasicsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellBasics." + i))); + + complexSpellBasicsPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/spells/Effect.png"), true)); + complexSpellBasicsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellBasics.7"))); + complexSpellBasicsPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/spells/Modifier.png"), true)); + + for(int i=8; i<=12; i++) + complexSpellBasicsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellBasics." + i))); + + complexSpellBasicsPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/spells/Enhancement.png"), true)); + + for(int i=13; i<=16; i++) + complexSpellBasicsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellBasics." + i))); + + complexSpellBasicsPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/spells/Conduit.png"), true)); + complexSpellBasicsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellBasics.17"))); + + entries.add(new EntryUniText(complexSpellBasicsPages, "guide.BloodMagic.entryName.spells.complexSpellBasics")); + + ArrayList complexSpellEffectsPages = new ArrayList(); + for(int i=1; i<=17; i++) + complexSpellEffectsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.complexSpellEffects." + i))); + entries.add(new EntryUniText(complexSpellEffectsPages, "guide.BloodMagic.entryName.spells.complexSpellEffects")); + + ArrayList offTopicPages = new ArrayList(); + offTopicPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.offTopic"))); + entries.add(new EntryUniText(offTopicPages, "guide.BloodMagic.entryName.spells.offTopic")); + + ArrayList demonicPowerPages = new ArrayList(); + demonicPowerPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.spells.demonicPower"))); + entries.add(new EntryUniText(demonicPowerPages, "guide.BloodMagic.entryName.spells.demonicPower")); + + categories.add(new CategoryItemStack(entries, "guide.BloodMagic.category.spells", new ItemStack(ModItems.itemComplexSpellCrystal))); + } } diff --git a/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java b/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java index b76f1a5d..ed0c0122 100644 --- a/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java +++ b/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java @@ -59,7 +59,9 @@ public class RecipeHolder public static IRecipe accelerationRuneRecipe; public static IRecipe harvestSigilRecipe; public static IRecipe crystalCluserRecipe; - + public static IRecipe arcanePlinthRecipe; + public static IRecipe arcanePedestalRecipe; + public static IRecipe spellTableRecipe; public static AltarRecipe weakBloodOrbRecipe; public static AltarRecipe apprenticeBloodOrbRecipe; @@ -77,6 +79,11 @@ public class RecipeHolder public static AltarRecipe weakActivationRecipe; public static AltarRecipe filledSocketRecipe; public static AltarRecipe teleposerFocusRecipe1; + public static AltarRecipe blankSpellRecipe; + public static AltarRecipe waterScribeTool; + public static AltarRecipe fireScribeTool; + public static AltarRecipe earthScribeTool; + public static AltarRecipe airScribeTool; public static AltarRecipe duskRecipe; public static AltarRecipe dawnRecipe; @@ -130,6 +137,10 @@ public class RecipeHolder crystalCluserRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockCrystal)); weakRitualStoneRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.imperfectRitualStone)); + arcanePlinthRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockPlinth)); + arcanePedestalRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockPedestal)); + spellTableRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockHomHeart)); + weakBloodOrbRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.weakBloodOrb)); apprenticeBloodOrbRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.apprenticeBloodOrb)); magicianBloodOrbRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.magicianBloodOrb)); @@ -146,6 +157,11 @@ public class RecipeHolder weakActivationRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.activationCrystal, 1, 0)); filledSocketRecipe = getAltarRecipeForItemStack(new ItemStack(ModBlocks.bloodSocket)); teleposerFocusRecipe1 = getAltarRecipeForItemStack(new ItemStack(ModItems.telepositionFocus)); + blankSpellRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.blankSpell)); + waterScribeTool = getAltarRecipeForItemStack(new ItemStack(ModItems.waterScribeTool)); + fireScribeTool = getAltarRecipeForItemStack(new ItemStack(ModItems.fireScribeTool)); + earthScribeTool = getAltarRecipeForItemStack(new ItemStack(ModItems.earthScribeTool)); + airScribeTool = getAltarRecipeForItemStack(new ItemStack(ModItems.airScribeTool)); duskRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.duskScribeTool)); dawnRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.dawnScribeTool)); } diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/demons/Ring1.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/demons/Ring1.png new file mode 100644 index 00000000..c460e4d4 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/demons/Ring1.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/demons/Ring2.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/demons/Ring2.png new file mode 100644 index 00000000..ff13a8e6 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/demons/Ring2.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Conduit.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Conduit.png new file mode 100644 index 00000000..10e6db82 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Conduit.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Effect.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Effect.png new file mode 100644 index 00000000..9b246208 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Effect.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Enhancement.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Enhancement.png new file mode 100644 index 00000000..11e208b7 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Enhancement.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Modifier.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Modifier.png new file mode 100644 index 00000000..c1584287 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Modifier.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Paradigm.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Paradigm.png new file mode 100644 index 00000000..c0ab4873 Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/Paradigm.png differ diff --git a/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/SimpleSpellTable.png b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/SimpleSpellTable.png new file mode 100644 index 00000000..f5d9cb6c Binary files /dev/null and b/src/main/resources/assets/alchemicalwizardry/textures/misc/screenshots/spells/SimpleSpellTable.png differ diff --git a/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang b/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang index 7d750e4d..65d68d54 100644 --- a/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang +++ b/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang @@ -138,8 +138,81 @@ aw.entries.rituals.anvilRitual=With a way to move items around at hand, it is th aw.entries.rituals.dawnInk=This "Demon invasion" as we've come to call it has born some interesting fruit, one of which was a gift from Tiberius in the form of a new ink for my rituals. He has requested that I aid him in construction of a sort of "Chamber" and a ritual to power it, but is keeping some of the important details from me for what he says will be a "Big reveal" and would "Spoil the fun". aw.entries.rituals.symmetryRitual=After a few weeks of design and testing, we have finished the ritual Tiberius wanted in order to achieve what he and the others have dubbed "The Omega state". I'll cover the ritual side of the process, and allow the others to go over the details of it's functions. For this ritual to function, it needs a sealed space in order to fill with reagent like a gas cloud. This reagent is then absorbed by the armour as the ritual merges the souls of the activator and the demon inside the activators bound armour. The problem is containing and controlling this gaseous reagent, as it likes to leak out of the chamber and the ritual can have difficulty "Pushing" the reagent into the armour. To address this, we created Glyphs. But I'm getting ahead of myself. First, I should cover how the ritual determines what is a "Sealed" chamber as it has safe guards to prevent reagent loss. The reagent gas is let lose above the master ritual stone, so the ritual starts checking there. It then starts expanding from there, searching for ways out in every direction, and if it can't get five blocks away from the master ritual stone(This isn't random, beyond five blocks away in any direction and the ritual has difficulty moving all the reagent. Think of it like compressing a gas, it always tries to move down the path of least resistance. To compress it, you need prevent it from being able to escape.) I have also noticed that the reagent, after being released into the chamber, collects on the walls of the chamber instead of staying in the air like tiny low hanging fog. The more surface area, the thinner the fog becomes and the more stable it is, and more stable fog means better value the ritual gets on the conversion process between reagent in the jars and the reagent in the armour, so the more time you have in the Omega state. No matter how you cut it, this chamber is meant to contain reagent for long stretches of time. The more stable the reagent fog is, the more time the ritual has to work and the less reagent wasted. Now then, I mentioned Glyphs earlier. After seeing the chamber in action, Tiberius created a few blocks called "Glyphs" to optimise and add to the champers use. First, the Glyph of Rigid stability was created to further stabilise the reagent fog, being worth roughly double the amount per square meter of space then a normal block. But that's not all he made with the Glyphs, as he discovered an interesting way to bolster the power of the demon using two new Glyphs for a system that resulted in something like enchanting. He mentioned two values, and had created Glyphs for each of them. First was "Enchantability", and it's is buffed by Glyph of the Adept Enchanter. The second value was "Arcane power" with Glyph of Arcane Potential, and functioned like the levels used in normal enchanting. To put how the two values work in layman's terms, Arcane power effects what enchantments are possible to receive, while Enchantability effects the odds of getting a good result. Since this process doesn't use normal enchanting(As the demons in our bound armour react negatively to such methods normally. This process circumvents this limitation by being more demonic in nature and this more... Tolerable to the demons.), it doesn't follow all the normal enchanting rules. For example, after much testing we were able to achieve the equivalent of protection six, fire protection four, and blast protection seven on a single piece of armour so some independent enchants can coexist. And normal power restriction also don't hold ground here, as seen by getting blast protection seven... More testing must be done, but you can see how this has potential. However, I should mention that a chamber can't be entirely enchantment blocks, as the Reagent reacts negatively to the magic used in them. While the reagent must touch the blocks to activate them, any fog that forms on them will destabilise severely causing less time in Omega. I have put in a safety to make sure it can not trigger the process if the stability is below zero, as that would be closer to a bomb then a fog at that point. I believe all the information you need to know before starting has been covered, so we will cover the actual ritual activation. The ritual is a flat platform with four holes, and in these holes you place the belljars of reagent to be used. This ritual doesn't use reagent in the normal fashion, so you don't need to route them into the master ritual stone like normal. With your awakened crystal, activate the ritual with your awakened crystal like normal. After the fifteen million LP fee is paid, it will look for belljars in the four holes for the thirty two thousand reagent cost. Once both are ready, it will check for the activator wearing bound armour and if present it will kick start the process. Within seconds, the transformation happens and you will enter the Omega state. aw.entries.rituals.stallingRitual=After watching the others toy around with Omega, I realised how limiting the fact that Omega burns reagent to maintain the form can be. With this in mind, I have created a ritual to strengthen the bond between the two souls and remove the passive reagent cost of maintaining Omega. Named "Duet of the Fused Souls", it is able to replace the reagent cost with a high LP cost(Tiberius says it needs five thousand a second to run, far more then most setups can handle. At best, this ritual holds off the inevitable unless you have an extreme generation rate, and even then you will will have a crippled net gain.). You will still lose reagent to replenished your demonic resistance, so long term combat even in range of the ritual will eventually burn through your reagent supply. I should mention that this ritual doesn't have enough power on it's own it work, you need to build it around a tier four beacon. Once it is in place, the ritual can use it as a power source and will allow it to have an active range of roughly double that of the beacon. -aw.entries.rituals.= +aw.entries.demons.ashes=My name is Bella Highborn, and I am a blood mage. One month ago, the village I called home was attacked by demons in the night. I can't remember much of the attack, but I recall so many screams of pain echoing inside my head. It took me a few minutes after covering my ears to realize that the screams I kept hearing were not coming from the people. Shortly after the attack started, I ran from my burning home to try and hide in a small alley, behind a large waste basket the butcher dumped his scraps in. At one point I thought I was dead as a demon with long limbs, a gaping maw, and huge teeth lumbered into the ally. It looked strait at me, it's nose flaring as it did so, its blurry eyes looking down at me. It then piked up the basket I was hiding behind, ate everything inside, threw it over his shoulder onto a burning building, and then, left me without a scratch. Several other demons found me that night, and all of them had the same blurry eyes and all of them left me alone. At some point I managed to cry myself to sleep. The next day I awoke in the same little corner, the smell of death strong in the air. I wandered among the remains of the village, finding the burnt and frost covered bodies of my former friends everywhere, all while asking myself why I was spared when they weren't. After several hours, I finally heard a sound other than the crackling of embers from all the old buildings: Voices. Human voices. I looked around to see a small group of men wandering through the ashes. A few of them were bickering about something, occasionally pointing in my direction. At the distance I was at, I could barely make out the words "Girl", "Demons", and "Caravan". I had started to wander closer to them, a little afraid to get too close. Suddenly, one of them broke off from the group and took a few steps in my direction. After a few more quick words to the others, he turned to start walking towards me.As he got closer he started asking me simple questions. like if I was injured and if I could walk. I was still to upset to give him more of an answer than nodding or shaking my head. And then he said full of regret : "I can't do anything for the dead and I can't give you back your old home, but I can try to give you a new one. Care to take a risk and come with me?"his voice softened and he looked at me with his light green eyes. I thought of everything that had happened in the last few hours. Everything I ever knew was ripped away from me. I had no home. No family. No distant relatives. No chance to keep living here. I gave him a timid nod, then took the hand he offered me. I soon found myself walking down the only road that lead away from my village with the green eyed man, who told me his name was Vlad, and his brother Demir. We walked till my feet started hurting and then some, till dusk, when they set up camp. They asked for my name, and what happened the night before. I shook my head as memories of all the screaming came back. They then asked if I knew any magic, to which I shook my head again. I knew very little of magic, despite living so close to the mage guild's boarders. I then turned to look at my former home, now a few miles behind us. I silently said my last goodbye to the life I once knew, then fell asleep thinking of what may lie ahead of me. My dreams were filled with nightmares with scenes from the last night, and a hundred voices crying out for help. But all that still walked through the village were the demons. We walked for the next three weeks, with Vlad and Demir selling what little they had on them to fund our trip. Several times they mentioned a man I had never heard of : "Magus Arcana". Vlad spoke highly of him, while Demir didn't seem as impressed. We traveled almost all the time we where awake, and when my feet hurt so bad that I couldn't walk anymore either Vlad or Demir would take me piggyback. One evening I asked them why they are doing so much for me, both put on a weak smile and said "We know what it's like to lose both your home and your family. We lived in the streets for a few months before the Merry Lamb took us in. We didn't want you to go through what we did." For the first week I had that same nightmare every night. The second week it was every other night. By the time we reach a village named Lurric, they had almost stopped. I went with Demir to buy some supplies, and when we regrouped with Vlad he had a grin on his face. "We're almost there. You were right Demir, this is the town where he lives." After a few minutes of walking, we stood at a stone brick home. We had only one of those in my old home, and that belonged to barracks of the guardsmen. As we walked up to the door, I found myself hiding behind the brothers. I had heard some of the legends about the man who lived here on our trip, and anyone in there right mind would be nervous knocking on his door. After a brief chat Vlad had with two men, we were let inside. I thought I should be scared, but both of them seemed so nice that it was hard not to feel at home here. But as I stepped inside, I started hearing whispers. At first they were only a few, but as I sat down the whispers grew a little louder and more frequent. Soon after that I was distracted by my belly reminding me I haven't eaten since yesterday morning, and the fact that there were sandwiches on the table for us. As I ate, I tried to listen for the whispers, but they were still so faint that I couldn't make out what was said. Giving that up, I started paying attention to what the others where talking about . Unfortunately, I was a little late. Magus had already started getting up, while Tiberius was taking away the trays that once held sandwiches. After a few minutes, both Magus and Tiberius left to take care of something in the village leaving us to settle down a bit. "They're an odd bunch." Demir said soon after they left, starting to look around the room we were in. "They can say the same about us." Vlad said, and I couldn't help but smile at his deadpan humor. After an hour of milling about the place, gawking at all there was to see, Magus and Tiberius returned. We ate a large dinner Magus brought, then they showed us where we would spend the night. Magus lead me to his room, telling me that I could sleep here for the night while he would take the couch we had sat on earlier. Once we got inside, he closed the door as I took a seat on the surprisingly hard bed. "Now then, I have heard a few rumors about you Bella." He sat down next to me on the bed before continuing: "Mind if I ask what happened to you?" I hadn't told Vlad and Demir yet, but I finally had the strength to speak about what happened. After I finished the story of the attack, I told him of my nightmares and hearing countless voices crying out for help but there only being demons around me. Magus simply nodded, then said "I believe you. Your tale seems a little far fetched, but I can tell you speak the truth. I advise you to keep this story to yourself, but telling Tiberius or the other two should be fine. I'll need to think about this..." He said as he moved to get up. "Wait," I called out before he left. "Don't I get to ask you a question now?" He seemed a little puzzled, but said "Go ahead, ask away." "Do you know what is causing these whispers I'm hearing? I started hearing them as I came inside your home, and they seem to be coming from below us." He told me he heard no such whispers, but offered to help me find the source. After showing me the door that lead to a staircase, we went down two floors till I could more clearly hear the voices. It seemed like idle chatter, and the voices lead me to a box inside a store room that held several bright red blobs. As I opened the box Magus asked "Are these the source of the voices your hearing?" I nodded before asking "Should I try talking to them?" Magus pondered this for a moment, before saying "No, not yet. You still need to get settled in, and there are countless other preparations to be done. We can return to this later, when we have more time. For now, let's see what Tiberius is doing with the others." He lead me back out to the stairway, and I noticed him locking the door to that floor before he joined me up stairs. +aw.entries.demons.tamedDemon=A few days later, I was learning Botania magic from Magus. He showed me the garden he kept near his home, then we went through the names of all the flowers there. Just as we were getting to the more magical flowers and their uses, I started hearing a voice from my nightmares. There was only one voice saying the same two words, and it was slowly growing louder. "Bella, what's wrong? You're turning pale!" Magus said when he noticed me freezing. I stood up, and looked towards the origin of the voice. Then I saw it in the distance. A demon. Just one, wondering seemingly aimlessly. Magus saw it as well, he told me to stay still while he dealt with it. But I couldn't do that, I couldn't let him hurt something so lost and confused. Like it was. Like I was a few short weeks ago. I started running towards the demon, and saw it was one of the more human looking ones, with small wings on its back. It turned to me as I drew closer, and I saw it had the same blurry eyes all the other demons had. It didn't try to attack me, or really even move when it saw me. All I could hear was "Help me", over and over again. "Bella, back away from that!" Magus yelled as he followed, but I could barely hear him over the voice ringing inside my head. Then something compelled me to reach out and touch the demon, some inner instinct that had been dormant for all my life. Magus was close to us as I touched its hand, and I felt this surge of power race from me into the demon. Suddenly, it's eyes lost the blurriness and he seemed to be "Awake" now. And very confused. Suddenly, Magus was at my side and was trying to pull me away from the demon. Meanwhile, the demon was trying to work out what was going on. "Calm down, both of you!" I yelled, and Magus and the demon did just that as they started staring at me. "Magus, notice how the demon isn't trying to kill us right now. I don't think he was in control of his own body til just a few seconds ago." The demon nodded, before attempting to talk in a way Magus could under stand. "I... was trapped inside my head. I could see everything that happened, yet I had no power over my actions." Magus was still very wary of the demon, but asked how he got here. "I am not here by choice. I remember finding a strange metal thing in my home, being pulled violently towards the metal thing, then waking up in this strange place. I soon realized that I had no control of my actions, and have been wandering ever since. That is, until my brethren here freed me." "Brethren? I am afraid I am human, not demon." I said, confused by this claim. "Really? Your aura looks demon to me. I could tell that even before you freed me. As for him..." The demon turned to Magus. "Yours is like nothing I have ever seen before. It is a strange color, and is far larger than that of any humans I have seen." "Really, you can tell all of that just by our auras? Fascinating..." Magus said, the last of his wariness was trumped by his scholarly nature. "Well, I have always been better at reading them then many of my kin. But that can be saved for another time. Humans, I must ask you for your help. I can not stay here, your kind will hunt me every day I live for the crimes my kin and I had no say in. I must ask you to kill me." "Why? ", I asked:"Can't you try to hide or.." Magus put one hand on my shoulder. "No, he may be killed, but won't die. Supposedly, if a demon is killed in our world they return to their home in Tartarus. I assume that is why you wish us to kill you?" "Yes, that is true. But I can't ask you to do this for nothing... I sense something nearby that may be of assistance. Will you take me to your home?" He asked. Magus was more curious than cautious at that point, and lead the demon(Who we learned went by the name of Sinferrous) and me back. As we all walked inside Magus said "Vlad, Demir, Tiberius! We have a guest here." All three came out of the work room, and all three paled as they saw Sinferrous. "Greetings." he said as the others arrived. "Magus.... why is there a demon in our home?" Tiberius said, growing pale. Magus quickly told them what had happened and what we learned. "Now then Sinferrous, can you lead us to the thing you sensed?" After leading us down stairs, Sinferrous went strait for a strange red orb that was near my brothers work station. "This will do. Using this, I can make a pact between us. For your help freeing me, I will make the pact now. But my kin may not always be as willing, and you may need to defeat them before they will form a pact. Now then Bella, give me this orb." He handed me the orb, then I handed it back to him. As soon as it touched him, the orb vanished into a red mist. "The pact is done, and I am now at your command Mistress. Now, I request that you send me home." "Wait." I asked him. "If we send you to Tartarus how will we ever see you again?" "Simple. When my kind are killed in this world, we can leave behind a "Summoning Crystal". If you use this crystal, we will return to aid you. Because we made this pact, anytime I die in this world I will leave behind a crystal so you may summon me again." We all went outside to send Sinferrous home. Magus had volunteered to do the dirty work, and our new demon friend stood ready. "Before I do this, I have one final question." Magus asked. "You said there was some sort of metal contraption that forced you here. Did you see any symbols anywhere on it that might help us work out who created it?" Sinferrous nodded. "There was one symbol that seemed dominant... Here, let me see if I can copy it..." He began to draw in the dirt, and we saw something, that we never expected: The letters "GT" inside the picture of a gear. "Greg tech..." Magus mumbled, narrowing his eyes. Magus sent Sinferrous home, and it seems Tiberius needed some time to think. "His goal in life, getting revenge against the demons who destroyed his home, was just torn apart." Magus told me that evening. "Give him time to piece together a new goal. He'll recover, I can guaranty you that." The next day Magus and Tiberius told us about blood magic, where the orb I used just yesterday came from, how it was made, and all the risks of trying to make something like it required. They then asked us all a simple question: Would we like to be blood mages? If I said yes, Magus and Tiberius would help me with taming demons. If I said no, they would still teach me other forms of magic. There was no choice, I needed to discover more about this strange power I had. If that meant I had to become a blood mage, then I would become a blood mage. After Vlad, Demir, and myself passed a "First Test" of creating a weak blood orb, the same type of orb used to form a pack with Sinferrous, the three of us were blood mages. Tiberius gave all of us books like his own, and asked us to document our finding in it. So that brings us up to today, I will try to write down anything that happens with either my work as a blood mage or my life with the others. For now, I must get some sleep... +aw.entries.demons.future=My last entry was a week ago, and since then I have learned a much from Sinferrous. Apparently they have three main groupings of inhabitants inside Tartarius: Lesser demons that act as workers, guards, and servants for the second group called the greater demons. This was similar to peasants and nobles here, but the third group was something all together new: Elementals. Having so much demonic energy in one area causes strange things to pop up, entities of pure demonic power mixed with one of six elements. To the demons who live there they are little more then wildlife, but to us they are extremely hostile and dangerous beings. From what I could gather, each Elemental had several abilities that were common among them while also having a power unique to their element. All of them could fly, cast buffs on themselves to reflect damage, and they cast a strange effect that nullifies some powers of souls. He couldn't tell me much about the unique effects, but warned me getting in a fight with one unprepared would mean death. I noticed Tiberius growing less and less wary of Sinferrous as time went on, but I feel like he wont ever forget what happened to his home regardless of if they had a choice or not. My last entry was a month ago, and this is more of a progress update then an entry. Magus, Tiberius, Sinferrous, and myself have started building a way to form a temporary "Gate" to Tartarios to challenge demons, but we've ran into a few complications. Magus and Tiberius have already started work on upgrading the altar again, so we might be able to start summoning demons soon. In other news, the training Magus has everyone go through keeps getting harder and harder every week. But considering I would have ruled off what we do daily now as to much for me a month ago, we've made progress. It's been a little over two years since I last wrote in this. Finding what material the altar needs as an amplifier takes much longer then I had anticipated. Thankfully, we discovered a recently that the weak blood shards Magus had collected years ago mixed with stone to create a large amount of blood red blocks we have dubbed "Blood stone". The altar has responded well to the stone, so we have created pillars around the altar and are now searching for the item needed to create a blood orb of a higher quality. I've been binding my time helping the local area with demon problems, and Magus even lets me go out on my own to track them. I've formed pacts with almost a dozen now, and my brothers have always been glad to see what new friends I make on my trips... It seems so natural to call Vlad and Demir my brothers now, but I can't recall when I started referring to them as that. After everything we have been through, it feels like not calling them that is a little insulting. We have become so close in our time with Magus and Tiberius that "Family" is the only word I know for it. A little over two years ago they were nothing but strangers who saved a little girl from a village already burnt to the ground, and now look at where we are. Life is strange, that's for sure.... In other news, Magus has started teaching me witchery, as the botanie had grown to limited. +aw.entries.demons.knight=It has been another year and a few months, but we finally found the item needed for the blood orb: The very weak blood shards we had been using for everything else these days. At no point had it crossed our minds that it might be used for this as well, but we found a few new items in the search so not all is lost. One we made the first "Master" blood orb, Magus invited all of us to the finest meal house in Lurric as a treat. We all dressed in the common cloths we keep for when we wanted to blend in, and we went done to a small family ran business that had some of the best food for miles. We all ate our fill, which for Demir is easier said then done, and as we walked home we passed a man in unadorned armor who was sitting in the street like he had been thrown out of somewhere. He looked at us when we walked by, but he quickly tried to stand up when he saw me. "YOU!!.." he bellowed in a slightly slurred voice that made we think my guess about him being thrown out wasn't far off the mark. "You're that girl I've heard so much about... That one from the demon thing... ATTACK, you're from that attack! I've come here to claim the life of the demon girl as retribution for what happened to that poor village!" He started preaching, before realizing we had already started walking away. "Don't you run from me... You can never outrun the justice that will deliver my blade!" He cried as he charged at us, drawing his sword as he did so. Unfortunately for him, his assault was easily dodged by the simple act of stepping to the left. He ran past us, then tripped on a rock and fell to the ground. As he struggled to stand, he said to the others "Don't you dare try to help her! I will slay you as well if you attempt to do that!" Magus smiled and said to him "We wouldn't dream of it, sir. After all, she doesn't need our help to deal with a senseless fool like you." Magus dropped the smile and turned to me. "Alright, now is as good a time as any to put your training to work. I give you permission to deal with him as you see fit." By now the man had stood, and was starting another charge at me. Instead of stepping to the side like last time, I ducked under his sword, then grabbed him by one of the exposed straps on his armor. Once I had a good grip, I turned to the small crowd of people watching. "Any one here mind if I toss him in the slosh pit?" The slosh pit was the name of the depression behind a few of the building where water gathers when it rains, and for a few days after word it is nothing but a muddy pit. Nobody objected, and a few even offered to give me a hand chucking him. I told them I could handle it myself, then proceeded to drag the fool around a few of the buildings, all while he demanded to know what was going on. The crowd cheered when I finally got him to the edge of the pit, grabbed one of his arms, then flung him face first into the slosh pit. We all returned to our home without any mud on our clothing, but the same can't be said for his armor. I'll note if I ever see that man again. It's been two weeks, so I'd say he left town after waking up in a mud pit. +aw.entries.demons.demonShard=With the help of Sinferrous and my other demon friends I have finished building the summoning area. The smaller pillars need to be in just the right points for complete balance, so it is tricky to build the ritual area. But after a few failed attempts and some help from Vlad, we have the ritual area we needed. Today, by accident, we discovered how to summon elementals. I'll write more about them once I know more, but they are as hard to kill as Sinferrous warned. We also found after killing it they can drop a strange blue blood shard we have dubbed a "Demon" blood shard. It's been a week, and each of us has earned a demon blood shard. Magus has used his to empower his activation crystal, and the rest of us are saving them to create blood orbs(I still wonder how Magus gets by without any blood orb). +aw.entries.demons.demonSummoning=Something odd happened today: Magus asked me to show him how to tame a demon using my summoning area. He asked me to go over everything, from the basics of how it works to the taming itself. I write here what I can remember telling him. Alright, in the center we have a arcane plinth to help form then anchor a "Gateway" to Tartarius. The plinth needs a blood orb on it to act as a "Beacon" for the demons, but only a master blood orb has the strength to pierce the barriers between worlds. But the plinth alone isn't strong enough to keep the gateway stable, and we can't make a "Universal" portal. We have pedestals around the plinth to help keep the portal stable by sacrificing items, but this has the side effect of "Locking" the portal to one type of demon. So if you use the same "Recipe" five times, you get the same type of demon five times. Some of the demons need more then the six at the bottom to keep it stable long enough to bring one in, so there can be a second or third ring if need be. Once the portal has formed after the last item is placed on the pillars, items will be consumed one by one to keep the portal stable while the demon is pulled in. Once the last item has been consumed, the demon will be summoned on top of the plinth. The demon will be confused, and will see you bringing it to the overworld as some form of a challenge. Then it will try and kill you. If you beat the demon, it will drop a crystal to summon it back to the overworld(And it won't try to kill you this time). By giving it a weak blood orb you form a "Pack", to make the demon follow any commands you give it. Unfortunately the most powerful things we can summon, the elementals, aren't willing to serve anything due to their inherent chaotic nature of how they are formed. +aw.entries.demons.keysGate.1=Here I will add any recipes we discover that can summon a demon, but at the request of Sinferrous, I will not describe the demons in any way. It will be a mystery till it is too late to go back. Note: Some of these recipes might need more then the first ring of pedestals, so if that is the case the first set of items will go in the first ring, the second in the second.... You get the idea. Remember that the arcane plinth needs at least a master blood orb to work as a beacon. +aw.entries.demons.keysGate.2=Fallen Angel: Santus | Sanctus | Sanctus | Aether | Terrae | Tennebrae +aw.entries.demons.keysGate.3=Lower Guardian: Cobblestone | Cobblestone | Terrae | Tennebrae | Iron ingot | Gold nugget +aw.entries.demons.keysGate.4=Small earth golem: Clay | Terrae | Terrae +aw.entries.demons.keysGate.5=Ice demon: Crystallos | Crystallos | Crystallos | Aquasalus | Sanctus | Terrae +aw.entries.demons.keysGate.6=Boulder fist: Terrae | Sanctus | Tennebrae | Bone | Steak | Steak +aw.entries.demons.keysGate.7=Shade: Tennebrae | Tennebrae | Tennebrae | Aether | Glass bottle | Glass block +aw.entries.demons.keysGate.8=Bile demon: (Poisonous Potato | Tennebrae | Terrae | Raw porkchop | Raw beef | Egg) - (Crepitous | Crepitous | Terrae | Iron block | Iron block | diamond) +aw.entries.demons.keysGate.9=Winged fire demon: (Aether | Incendium | Incendium | Incendium | Tennebrae | Netherrack) - (Diamond | Gold block | Magicales | Magicales | Firecharge | Coal block) +aw.entries.demons.keysGate.10=We later found that placing a full ring(6) of certain alchemical elements(Earth, Air, Fire, Water, Light, Shadow) will summon an elemental of the respective type. And they are the only way to get demon blood shards. +aw.entries.demons.futurePlans=That is what we have so far. We are working on trying out a stronger blood orb, but Magus keeps telling us that what we need to upgrade the altar is extremely hard to get. To bind my time I have started talking with Sinferrous about "Greater Demons". We have decided that our next goal is to start summoning them, but there auras are so strong that the gate way our master blood orb can form is far to weak. We will need something better, and so we have reach square one again of needed the stronger orb. Well, the Hell's harvest festival is soon so I will write if anything comes up. Strangely, Magus mentioned having replies from people he is inviting coming soon. Well I had no idea what was coming with the Hell's harvest. Magus calls up the doorway from the ground to a giant building full of technology, something extremely rare in the mage guild. Most people come here to get away from all the technology of the other lands, to get back to basics and make there own way in life. Yet what I saw down there was beyond even my wildest dreams. Tech that was only spoken of in hush tones, machines that aren't even available to privet businesses, let alone the public! Magus had mentioned once before that he worked on the conglomeration's members board, but this... I thought he meant that he was a grunt worker, or some administer or mangers. But he is on THE board, where all the worlds leaders meet... And Magus told us they will be meeting here this year since he is the host. I always thought Magus had secrets, but reality seems to go beyond my wildest dreams. Magus asked us to help prepare "The Hall" as he referred to it as. After a few months of hard work, the Hell's harvest is only a few days away. Magus started calling in favors for help, and the boys started talking about just who would be coming. Only now have I realized that I'm going to meet with some of the most powerful people in the world! Magus gave us a few books on every member, so we would know something about each of them. Sadly, the books he gave us didn't include pictures so we had no idea what they would look like. I'll write again after the festival is over.I have meet so many people the last few days, from so many places and from countless walks of life. I became friends with a woman by the name of Iza Lemming, and another girl about my age by the name of Carrin Calclavia. For such amazing people, they seem so... normal. Another man I met Magus keep referring to as "Greg". As it turns out, Greg owns Gregtech, and he is the reason the demons are running ramped like they are. Strangely, I don't hate him. By all rights I should hate him for everything he has done, all the people who have died to the demons... But I don't. From what both Magus and Greg have told me, he did the same thing I did: Opened up a portal to Tartarius without knowing what would come out. The real difference was that I had a demon to help me build the portal, and he had to do it from scratch. Without the help of a demon, the portal he opened was unstable and drove any demon to walk through it mad, and they lost control of themselves. He had no idea that would happen, that that could happen. I can't bring myself to blame him for something he could have never predicted. In other news, Magus has gotten us the nether stars we need for our next altar upgrade. The bad news is we must kill the withers to claim them. Thirty withers, to be exact. I have mastered witchcraft, botanie, and have learned what I can of blood magic from my brothers and Magus. But will it be enough to kill one of those... things? I asked Sinferrous this one night, and he told me that he no idea what a "Wither" was, but if I needed to fight one that he was willing to stand by my side, as would any of the other demons I had a pact with. With all of them by my side, I might stand a chance. We beat the withers. All of them. I... was terrified of it from the moment I saw it. I had three skulls for heads, and it made unnatural sounds as it started warming up. Then the attacks it used, launching flying blue and black skulls, were devastating in the blast and the "Withering" effect they leave behind if you get hit. Thankfully, the "Freezer" we fought them in was completely blast proof(Warded octuple compressed cobblestone) so falling into holes was not a problem. After an eternity compressed into an hour, we had beat all thirty withers. My brothers are all injured, so I need to go change a few bandages. I'll write again when I get a chance. Now that my brothers have fully healed, life almost seems to have gone back to normal. Well, as normal as it will ever be in a house full of mages. I've started experimenting with nether stars in my efforts to summon greater demons, but I still haven't managed one. In other news, the number of demon attacks has been getting smaller as of late. Magus said this might be the calm before the storm, and asked me to start leaving the mage guild to help with demon attacks in the other lands. Most people are happy to have my help, but others... Lets say I rarely sleep in the inns and leave it at that. +aw.entries.demons.demonInvasion=Magus has sent out a call for all free mages, with little in the way of context for why. Even I don't know what this is about... He did say there would be a in a little over a week a picnic, however. But knowing him, he has something up his sleeve. The conclave of mages was held today, with some... Interesting results. Fifty people in total showed up, from all ways of magic and life. We met on a hill under the shade of a grove of trees about a mile from here, many of the mages brought there own meals for the picnic. After ten minutes faffing about with people getting settled, Magus called the conclave to order. "I'm sure you all have ideas on why I called you here, and I know Jarico was running lots... So I might as well sate your curiosity. I finally have a plan on how we can deal with the incursion of demons. For the last few years they have been a hazard, an endless army we have fought off. The two things that have complicated our efforts: The fact we didn't know where they have been coming from, and the side effects of closing the portal. Thankfully, I have managed to address both issues." At this point Magus unrolled a map with a few hand drawn markings, which everyone crowded around. "This circled area here is the location of the portal they are getting in, A secret gregtech research lab in the middle of a forest. I have gained permission to mount an excursion to close this portal, but it sadly isn't that simple. The portal is unstable, and has been slowly damaging the fabric of space here."At this point one of the others interrupted with "But if it is slow, how bad could it be?" Magus responded with "Very. This portal has been left open for the better part of the last three decades, and the damage keeps getting worse and worse. As it stands, closing the portal might cause more harm then good as strange as that may seem." A different mage, one a bit older , a little wiser, and a lot more cranky then the first interrupted this time. "If that is the case, why have you called us here? I assume you intend to do more then waste our time." Magus smiled at this, replying "Yes, I think you will be interested in my discovery. To prevent a spacial fracture from occurring, we will need to jump through a few hoops, as it were. You see, closing the portal won't cause any issues. It is the removal of the connection between our and their world that ends with all the nasty side effects. Now, I few of you might think the portal and the connection are one in the same. That isn't the case, instead the portal is the entrance and exit while the actual connection is the road they lead too. So we should be able to close the portal here, then open a new portal here..." Magus pointed to a second circled location on the map, far into the mage guild in mostly unpopulated land. "...before the connection collapses in on itself. If we can pull that off, then the new stable portal will not only allow the connection to remain but will ease the burden that the old one is causing. Over time, the strain on space should dissipate and we can close the portal for good. Any questions?" A female mage was the quickest, asking "Wait, if we are opening another of those portals then wont demons be able to come out of it as well?" "Yes, but they won't be in pain as they are now. While they can flow in, we will be able to choose where we open the portal." An older mage, who looked to be going for the classic white beard but could only manage a gray patchy fuzz said "So that is why you circled Venric's folly. Place is a canyon with steep walls a hundred and fifty meters high. There are less then half a dozen valleys in or out of there." Magus smiled, saying "Right, the area should function as a prison. We send one group to terraform and secure the area, while a second siege the research lab to close the old portal. The tricky part comes in the fact that we have roughly a five minute time limit between closing the portal and opening the new one. We must open the new one after the old has closed so a new connection isn't formed, but wait too long and the connection collapses in itself." Magus started assigning people to each group, with a fairly even split by then end. Magus and I would be with the terraforming group(Magus to open the portal, and myself because of my strange affinity with demons.) while the other three aid is the siege. Apparently closing that portal should be as simple as shutting off the generators for the lab and thus cutting all power to the portal. Because it sounds simple, it will be nothing of the sort. The demonic aura of the area seems to mess with some forms of magic, as an experiment we ran a few weeks ago showed. We shired this discovery when someone asked why Magus didn't just drop a meteor on it. "We tried that. Three times, in fact. All of them ended in different, strange ways." Answered Magus. Tiberius tacked on "First one was pushed away, and landed a mile from the target.", followed by Demir with "Second turned into blue cheese."(This got a few worried looks from some of the more experienced mages. Things turning into cheese was bad, but normally it was cheddar or jack. Blue was almost unheard of.) I added that the third was teleported away, and we still haven't found it. Vlad couldn't help but add "On an unrelated note, we haven't heard from the Redpower institute in a while." The general plan was for the group to brute force their way into the lab, locate the generators, then set up a foothold inside at the generators to rest at while waiting for the predetermined time. The terraforming group was to travel to Venric's folly and close off any entrances and exits, level some ground and change the biomes inside the depression in preparation for the ritual to open the portal. Most forms of communication would either not work, be too slow, or be unavailable to one or both parties so Magus opted for a simple time based system. This entire operation would take around two weeks; group one would need three days to prepair for the siege, a little over a week to get to the lab, then the remainder would be to entering to building, finding the generators, then holding off the demons by building a foothold to wait in. Group two on the other hand would have only a day to gather everything they could carry on their backs then regroup at Ank to ride the wagons for a ten day trip to the canyon to start working. After that, we need to build the ritual and hope to time it right... Then move on from there. Once the new stable portal is open, all bets are off as to what might happen next. The other mages have left to ready their things, and we leave for Ank in the morning. It has been a rough and bumpy week and a bit, but we have arrived at Venric's folly(I asked about the name on the way here. Apparently there is a legend about how the area was formed involving a mage named Venric and a large magical explosion. No one knows if it is true, but knowing mages I'd say it was possible.) The next few days are going to be filled with us working our magic on this area, smoothing out the walls to a near vertical surface and sealing off any and all possible exits to keep them in and fool-hearty travelers out. After that, we clear out an area near the heart of the canyon to build the ritual. Magus has requested I find a feral demon, something not to difficult all things considered, then bring it back to the ritual location. I'll try to write again when the ritual has been finished. It is the day before we open the portal, and Magus has brought us all together around the wicked looking structure he has built. "Tomorrow the peace ends and begins!" He cried when the mages had started gathering. "For the common man outside these walls, we will have brought peace and security to their lives, with the threat of demons ransacking their homes gone. For us however, we will have created a lot of bloody work. We will need people to keep an eye on these demons, examine the walls, and make sure nothing gets in or out. We will create a schedule, but that will come later as I know we are all weary. But this is not why I have called you here, as it is far more dire that a heinous error is corrected! I forgot to name this ritual behind me, with everything that has happened lately. Bella, can you come up here?" I walked up quickly, eyes of the fellow mages following me. "Bella, I give the honor of naming this ritual to you." In the space of seconds, it felt like I ran through thousands of possibilities. I finally settled on a name that seemed most appropriate. "Let us call it the Convocation of the Damned." +aw.entries.demons.observations=It has been a few days since we opened the portal, and I have noticed a few interesting things about the demons that have come out. First, they are already bound in service of other demons so they won't be willing to serve us. Second, these demons are just the grunts, the weaklings, the dime a dozen henchmen. Considering that they have proved to be strong enough to dispatch a skilled mage with ease... I worry about facing the higher ranking demons. And According to Sinferious, these grunts can come in one of five types: Fire(The ones we got, a portal seems to lock on to a set type), ice, earth, wind, and normal/untyped. Each one has some advantages and disadvantages over the others, so we will need to prepare based on what comes out of the portal. + +aw.entries.spells.demonGirl=My life use to be simple. Get up at dawn, move with the caravan, keep an eye out for bandits, fight any that show up, do any odd jobs that needed doing, go to bed. For about ten years my daily routine was just this, with a few days a year where this cycle was broken. Living with traders was a hard life, but it wasn't bad. I gave up this life when my brother, Vlad, decided to take care of Bella, and I was given the choice of staying with the Merry Lamp or leaving with my brother. Wasn't much of a choice, really. He knows more details than I do, but soon after he found her the three of us were walking to the home of someone called "Magus Arcana". After we set up camp I asked my brother if he knew where we're going. I quickly learned that we didn't have much to go on. My brother had heard a few rumors, but nothing really concrete. With only the general direction of "To the lands of the mage guild!" we set off. So our adventure began, if a little out of the blue. My name is Demir Highborn, and I am a blood mage. I have since earned the title of "The Battle Mage" to go with my brother's "The Alchemist", my teacher's "The Ritual Master", my friend Tiberius' "The Architect" and my adoptive sister Bellas "The Demon Kin". But I am getting ahead of myself, back to the beginning of our little "Journey". About two days after leaving the caravan, we stopped at a small town to get my brother a sword (We only had enough spare money for one) while I went to sell a few gems. While at the market I noticed two men in mage's robes, so if anyone was going to know where to find Magus here it would be them. I walked up to a vendor near them, neither of the two noticing me walk past them while they chatted. I traded the gems for a fair bit of coin, then asked the merchant in a voice a little louder then normal, "While I'm here, have you heard any rumors of a man called "Magus Arcana"? I have some business with him." The merchant chuckled and told me that he was nothing but legends told to kids to calm them down. Thankfully, he wasn't the one I was asking. Out of the corner of my eye I saw both of the robed men glance at me, then quickly turn back. They never would have made it as traders. I thanked him for his time, then started walking out of the market, down a narrow path under a few oak trees that had very few people. As I walked away, I noticed both of the robed men following me, just as I planed. I slowly walked down the narrow path, giving the pair more than enough time to catch up with me. "Hey," one of them said as they drew close to me. I turned around, acting surprised that they had stopped me. "Why hello there. ' Didn't see you walk up." I told them, a simple trick to fool even mages that could tell when you're lying. While it was true that I didn't "see" them, I still knew fully well that they were coming. The one on the right nodded, reading that I told them the truth. "We heard you asking about Magus, what business do you have with him?" The one one the left asked me. "Well, that is a little complicated. I need to find him so that he might teach my brother and I. I already know a little about magic, but people willing to teach for little to no coin are few and far between these days." The one on the right nodded again, then said "That is far too true. My brother Way and I were once apprentices to Magus, and he refused every coin we tried to give him. If you want to find Magus, head north east to a village called Lurric at the heart of these lands. We can't give exact directions, but I'm sure this is better then what you had. But fair warning, he tends to be reluctant to teach just anyone who comes knocking." I thanked them both, and they told me to say hello to their old teacher. Returning to the well, where my brother said to meet up, I found both Bella and Vlad waiting for me. "What took so long? You normally don't take this long to make a sell.", my brother asked. I told him what I found out. "I got more then coin this time. I got a name: Lurric. That is where Magus is suppose to be living, and we should find it if we head north east." About three weeks of walking later, we arrived at Lurric. It was as lackluster as the rumors said, with very few signs that a mage lived around here. Vlad found one such sign while Bella and I went to find some antiseptic for the wounds he had gotten when a skeleton caught us off guard. He meet us with a grin on his face, then pointed us to a cobble stone path out of the village. After walking for about a quarter of a mile, we finally saw the fabled stone house of the great mage Magus Arcana. To say it didn't look like the house a mage would live in was an understatement. The outside was simple, with nothing really standing out that screamed "Magic!", so I became very skeptical of just how great he is if he lives in a place like this. It was smaller than the homes of some of the local lords, let alone most of the nobles. We walked up to the simple wooden door, the only possessions we had left were the clothes on our backs, Vlad's brewing stand, a few odd items that Vlad had collected over the years that we couldn't sell, and the sword we had bought a few weeks ago that had saved our lives more than once. I wouldn't have let us in, let alone take us under his wing and teach magic. We looked more like street urchins then potential mages, in all honesty. When we walked up to the door, Vlad asked us both if we were ready. I told him I was, and Bella (Who had hidden behind me and Vlad) gave him a quick nod. With our blessing, Vlad knocked on the door sharply. After almost a minute the door opened, and a tall man answered us. Vlad talked to him, asking if Magus was here. Another minute later and a slightly taller man greeted us. I let Vlad do all the talking, watching as the man first seemed puzzled, then curious, and as he let us in he had a face of amusement. I forget most of what happened after that, mostly due to the fact that Magus had the other man make sandwiches. By the time I had finished my second sandwich, they were done talking. Magus and the other man left us, and I began talking with my brother. An hour later, Magus and his apprentice Tiberius (Vlad had filled me in on what happened while I was eating. I was almost hurt when he said that he wasn't surprised that I was more interested in the food than the man who gave us said food.) returned, gifts in hand. While Tiberius barely managed to bring in a large roll of fabric, Magus came in arms loaded with more food. Once again, what happened next is a blur. The next thing I remember clearly was Magus and Tiberius creating new rooms for the house using their magic. No wonder it looked so normal from the outside, most of the building was under ground. With three new rooms and a hallway built, each of us had a room to call our own. This was odd for Vlad and I, as we had always shared one room (Normally with other people as well). Once we bathed and changed into the clothing Magus had made out of "Enchanted fabric", each robe dyed to a different color. Vlads green, mine red, and Bella asked for purple. Once we were all changed, we met for breakfast. It was a simple meal of waffles, syrup, milk, and eggs. While we ate, Magus asked a question: "Out of curiosity, do any of you have last names?" Vlad and I told him no. "We didn't need them as traders. The leaders always told us names got in the way of a sell." I said, before finishing the last of the eggs. He then turned to Bella, "What about you?" She also said no. "We... We got last names when we turned eighteen or took up a profession. Even so, everyone went by first names." Magus began to scratch his chin before saying "Well, most people around here have last names. Would you mind if I gave you one? You can't take Arcana, that name only brings trouble. So how about "Highborn"?" All three of us thought it over, then one by one we nodded with approval. Magus began to grin, saying "Very well, henceforth you shall be know as Vlad, Demir, and Bella Highborn." We spent the rest of the day and the next filling out our rooms. Magus provided furniture, supplies, and countless other thing to help us feel at home. Unfortunately, I had no idea what a home was suppose to look like, so my room ended up looking a little barren. I asked Magus if I could move a strange table I found in one of the storage rooms into mine. He told me I could, and offered me a hand moving it. It was a plain wooden table with a red cloth on top, a few strange symbols were faded in the cloth and in the wood. As I touched the table I felt something strange in the heart of the table: a strange power that wanted to escape the table. I told Magus about it, and he was curious as well. "That is... Odd. I bought this a few years ago, intending to work out what it does. Feel free to take a crack at it yourself. Let's move it to the main workroom instead of your room then, alright?" We soon had it at one of the half dozen work spaces that doted the large room. This particular space was close to a white structure with an empty basin on top of it. +aw.entries.spells.spellTable.1=It took me three days, but after looking into a few books I discovered gaining access to the power inside the table was going to be both easy and tricky. to get it out of the table I needed some sort of "Bridge", but I discovered there were two problems: Finding something that works as a bridge, and what happens next. I had no idea what would happen when the power was released. As far as I knew, it might be nothing or it might unleash hell on earth. I hoped it was somewhere in between. I quite literally stumbled over the answer to the first problem. At one point when I was walking out the back door to the strange structure so I could get a little air I tripped over the leg of a table, knocking off a small box that popped open to reveal a small red crystal sphere. The box had the label "Failed attempt" written on the lid, and it also had a very sharp edge that I quickly cut my thumb on. As I picked up the sphere with my cut hand, I felt a strange sensation as I touched the crystal with my bloody thumb. Then the crystal started vibrating. It was soft at first, and as I carried it down to the work room it grew stronger and stronger. It suddenly stopped when the crystal touched the table, and it seemed to flash briefly when this happened. So one half of the task was done, finding the bridge between the world and the table. My next goal was to see what happens when that power is released. With the permission and assistance of Magus, I went out a few hundred meters to conduct the test. With a simple nod from Magus, I began trying to tap into the crystals power. At first, nothing happened. Then I felt a burst of arcane energy, that then did nothing. "How odd..." Magus said as we walked home, defeated. "I felt the magic of the crystal as well, but it was almost without any form. There might be a way to shape it, so don't give up." While Magus left to help the others, I returned to the work room. Then I noticed something odd: The table was a few inches closer to the white structure(Which I later learned was a blood altar). On nothing but a hunch I used the crystal again. Once more the arcane energy went out, doing nothing. But I watched the table while this happened, and as I thought it seemed to move a little closer to the altar. With a quick push from me the table sat next to the altar, and the runes seemed to brighten a bit. I rested my hand on the table, and felt the power moving from the table into the altar as if it was seeking something. Going with my gut once more, I started searching for an item to use as a "Focus". After a few minutes I dropped a set of flint and steel in the altar, then went back outside to try again with Magus watching from just outside the door. After taping into the crystals, I felt a wave of warm air around me. It seems a focus is not enough, so I returned to search for something to refine the tables power even more. After an hour I found a few old skulls and heads of several monsters. After placing a skeleton skull on the table, I felt the table hum with power briefly. It was nearing dark, so with the last few lights of the day I tried the crystals power one last time. Magus watched near me as I tapped into the crystals power, and felt myself get a little weaker as a ball of fire shot out of the crystal. +aw.entries.spells.spellTable.2=After showing Magus and the others my setup, both Magus and Tiberius seemed surprised to see that it needed the altar. After I showed them the crystal I had found, Magus and Tiberius asked me to hold off on experimenting with this further for a few days. Two days later I found out why. I don't feel like putting down all the details, so a quick summary: Each of us had unknowingly discovered new branches of "Blood Magic". Blood magic was a new form of magic that he and Tiberius had been trying to create and prefect for quite some time. Everything we had done so far had connected into blood magic in ways both of them had never expected. If we wanted to continue with the work we had been doing, my spells, my brother's alchemy, and Bella's demon taming we would need to become blood mages like them. They went over the risks involved, told us that death was a real possibility, and that if we didn't want to go into blood magic we didn't have to. We quickly gave them our answer: We've already started on the path, so we can't really turn back now. We then went through the first test of any blood mage: The creation of a weak blood orb. All of our palms were tender at the end of the day, but we were now blood mages. +aw.entries.spells.simpleEffects.1=I discovered that the spells the table created used LP, and for the next month I searched for items to act as foci. Here is the list that I have discovered so far, but I don't want to write all the details, so anyone reading this will need to experiment on their own. As Magus says "Life is nothing without a few mysteries." +aw.entries.spells.simpleEffects.2=Flint and Steel acts as, surprise surprise, foci for fire . As a result, most of the spells it creates will leave you or something else with a few nasty burns. +aw.entries.spells.simpleEffects.3=Ice blocks seem to make the effects far chillier, slowing what the projectiles hit and forming ice. +aw.entries.spells.simpleEffects.4=TNT as a foci is quite... Explosive. All of the effects, in one way or another, end with a bang. +aw.entries.spells.simpleEffects.5=Ghast Tears let it control wind, pushing entities around. +aw.entries.spells.simpleEffects.6=Glowstone Dust governs the weather, allowing lightning and such to happen. +aw.entries.spells.simpleEffects.7=Bucket of Water has to do with the control of water, strangely. Expect drowning and water, not necessarily in that order. +aw.entries.spells.simpleEffects.8=Obsidian has the energy attune to stone, for some... Interesting effects. +aw.entries.spells.simpleEffects.9=Ender Pearls allow teleportation, for both you and others. +aw.entries.spells.simpleEffects.10=Apprentice Blood Orb create some strange combat effects that have little rhyme or reason from my experience. +aw.entries.spells.simpleEffects.11=Something else that is interesting about the table is that it does not need to be re-bound to the crystal. If you change the foci or the paradigm the spell will change as well the next time you use the crystal. I also found four "Paradigms" to use with the spells. Skeleton heads imprinted a ranged attack to the energy of the spell, the wither skeleton skull made the spell more suited for close combat, the zombie turned the spell defensive, and the creeper head gave the spell more environmental impact. I should also note that Magus shared with me crafting recipes for turning wither skeleton skulls into heads of the other mobs. Seems a bit pricy, but when you have no other choice... +aw.entries.spells.tableAndSkulls.1=I asked Tiberius how he made the spell crystal, and he told me that while trying to create a new blood orb he stumbled across it. All it needed was a piece of glass in a blood altar, using 1k LP to transform the glass into the crystal. +aw.entries.spells.tableAndSkulls.2=We managed to recreate the powers and effects of the "Spell Table" using blood magic. Amazing what you can do with items laying around Magus's home... +aw.entries.spells.timePasses=This brings us up to today, when Tiberius brought us books so we could write all our work down, if we wished. It has taken a few hours, but here we are. Currently I am working with my brother to create a much more advanced form of the spell system, and will add any information I learn to this book when I have time. Has it really been three years since we came to this place? My life before coming to Magus seems like a distant memory now, and my days have become filled with training and work that I have fallen in love with. Since I last wrote here so much has happened... My sister Bella has come out of her shell, freely walking amongst the villagers in the market without cowering behind us. She has become more outgoing, helping Magus deal with demon attacks and cutting the number of deaths every year substantially. She has formed pacts with over a dozen demons, while working with Magus and my brother to create a way to "Pull" demons into our world, body and soul. My brother Vlad has been busy with his alchemy, creating new potions that have powerful effects but more often then not taste like tree bark mixed with dirt. Alongside that he has been helping me create the components I need for my spell constructs. I needed materials that conduct large amounts of magical and elemental energy, and he has been the only reason I've gotten so far. And no, I'm not writing that just because he is sitting next to me, though it would be a lie to say that hasn't been a factor. +aw.entries.spells.complexSpellBasics.1=Anyway, back to what we're here to write about. We have discovered a way to use the items known as "Blood Shards" and my brother's alchemical reagents to create a new way to form spells using blood magic. It uses four components: Paradigms, Effects, Modifiers, and Enhancements. The main improvement of this system over the old one is the ability to "Chain" spell effects together. Before I cover how to create the spells, I should go over the parts. +aw.entries.spells.complexSpellBasics.2=The paradigms act as the starting point for the spells, and define what the spell will target. There is only one "Output" side to these blocks, and it is on the side with five points(It will be hard to miss it), and the output side can be rotated with a simple right click. We have currently created four different paradigm versions: Projectile, melee, self, and tool. While the names feel self explanatory, I'd best talk about them anyway. +aw.entries.spells.complexSpellBasics.3=Projectile: Makes the spell ranged, and will trigger on impact with anything. +aw.entries.spells.complexSpellBasics.4=Melee: Short range spell, normally the target must be within one to two blocks for the effect to work. +aw.entries.spells.complexSpellBasics.5=Self: Targets the caster, or the area immediately surrounding the caster. +aw.entries.spells.complexSpellBasics.6=Tool: Creates an alchemical manifestation of the spell from the crystal in the shape of a mace. Depending on what is in the spell, it can change what this mace does, from being a weapon or a digging tool or "Crushing" any block it breaks. +aw.entries.spells.complexSpellBasics.7=Next we have the effect blocks, and these are what give the paradigms some kick. Unlike the paradigms, theses have both an input and an output. An effect blocks input is always the five pointed non-colored side, while the output is the side with the colored ends(The color depends on the effect block). We currently have the effect blocks for fire, earth, wind, and ice. The effects of these blocks are heavily influenced by the modifiers that come after it, but spells can function with only a paradigm and one effect. +aw.entries.spells.complexSpellBasics.8=Modifiers change what the last effect in the chain before them does. So, if you had a fire, ice, wind chain then placed an offensive modifier, the wind would take an offensive effect while the others remain default. The current modifiers are: Default, Offensive, Defensive, and Environmental. +aw.entries.spells.complexSpellBasics.9=Default makes the effect act as if you left it without a modifier. Useful for spells where you want to guaranty its effect. +aw.entries.spells.complexSpellBasics.10=Offensive makes the spell more combat oriented. Doesn't mean the spell will deal damage, but it might help in combat. +aw.entries.spells.complexSpellBasics.11=Defensive has shown to change effect to protect the user. This comes in several forms, from creating shields and cloaking the user to slowing an opponent. +aw.entries.spells.complexSpellBasics.12=Environmental does what the name says: It makes spell effects have bigger impact on the world, from setting fires at the targets feet to carving out large chunks of land. +aw.entries.spells.complexSpellBasics.13=Finally we have enhancements. Enhancements improve the spell without major changes to the effect. The enhancements are: Power, Cost, and Potency. Like most other spell blocks, plain is in and colored is out. What should also be covered are the frames that hold enhancements. There are three types of frames, each stronger then the last. Your cheap and basic unstable frame can only withstand one per type(You may have one power, one cost, and one potency. If you try to add two unstable power enhancements one will not be able to improve the spell, and actually might blow up damaging the blocks around it). While you may only have one unstable per type, you may have two standard and three reinforced for a grand total of three enhancements of any type(If you want to save on the resources needed for these enhancements, try having one of each in the chain, placed in the order of weakest to strongest. While an unstable can only handle its own power, a standard can handle its own and that of a unstable, with a reinforced able to channel all three without failing). As I write this down I realize it is a little confusing, but with a little practice it becomes simple. +aw.entries.spells.complexSpellBasics.14=Power boosts the, well, power of the spell. If you had a spell that did damage and gave the target a potion effect, the spell would do more damage or make the potion effect stronger. +aw.entries.spells.complexSpellBasics.15=Cost lowers the cost of the spell effect. Doesn't get much simpler then this, yet will always be useful as the cost of these spells can get quite hefty after you chain a few effects. +aw.entries.spells.complexSpellBasics.16=Potency increases the potency of the spell. What this means differs from spell to spell, but with our damage/potion effect example it might make the effect last longer or be stronger. +aw.entries.spells.complexSpellBasics.17=This covers all the parts of a spell, but there is still one block remaining: The conduit. It doesn't add anything to the spell, but it allows you to have the parts of the spell farther apart. The input and output is dictated by the dots on the respective side. Four small dots is the input, one large dot is the output. Now then, how do you create a spell? First, pick your paradigm. Then, create a complex spell crystal to bind to the paradigm(Crafting recipes will be on the following pages for convenience) and make sure the crystal is also bound to an owner. Then, place and connect an effect block to the paradigm(Change outputs with right click, inputs with sneak right click. Do note that one side can't be both the input and the output.) Now the spell will work, but it might not do what you want. You can alter the spells effect by placing down and connecting a modifier. Still doesn't mean the spell will work as expected, but you can at least nudge it in the right direction. Finally you can add enhancements to boost the spell, but they might make the effect cost more(Unless you add cost enhancements), There are three tiers of enhancements, and a spell effect can one tier one... You know what, I went over this in the modifiers section. Look there for more information. But you don't need to stop on one effect, you can chain to another effect and another effect and another.... The possibilities are as endless as your soul network will allow. A few final notes: Every spell will do something. Some need other effects to really flourish while others work best on there own. The cost of the spell will always be the sum of all the effects and their enhancements multiplied by the complexity factor. So you can create massive spells with several effects at once, but watch your soul network as you use it. Just a warning. +aw.entries.spells.crafting= +aw.entries.spells.complexSpellEffects.1=And now Vlad is requesting I mention the effects of the spell... This might take a few pages, but I guess it is worth doing. +aw.entries.spells.complexSpellEffects.2=Self paradigm effects are always interesting... A default fire effect causes the user to burst into flames, while an offensive effect cloaks you in fire to ignite attackers and nearby entities. Defensive forms a puddle of magma at your feet(Useful if you can't be hurt by fire, but the thing trying to kill you can). Finally for fire, environmental causes you to superheat an area causing fires and things to change(Sand to glass, cobble to stone). +aw.entries.spells.complexSpellEffects.3=Earth is a bit less...Wild in it's effects for self. Default raises the ground bellow you up to your feet, forming a platform to stand on and I have found it helpful for when you suddenly don't know where the ground has gone(Happened once when testing a wind spell). Offensive creates an impact at your feet that crushes blocks, cobblestone to gravel, gravel to sand... Defensive effect is a powerful combat option with a catch: You become much heartier, able to take far more damage then normal at the cost of movement. Environmental creates a quick shock wave that weakens near by entities. +aw.entries.spells.complexSpellEffects.4=Ice has been a fun one to use. Default creates a small pillar under you that pushes you up, allowing for quick vertical movement. Offensive causes entities around you to become lethargic, moving slower. Defensive is a bit more interesting, allowing you to slow entities and freeze water using a cloak of ice(You can easily use this to walk on water). When water isn't available, you can create a bridge of ice using environmental ice. +aw.entries.spells.complexSpellEffects.5=Wind has turned out to be quite practical in it's uses, from my tests. Default hs the useful effect of creating a brief burst of wind that puts out fires on the user and protects the user from sudden downward momentum that can cause quick yet extreamly messy death. Offensive mimics the effects of an air sigil, launching you forward. Defensive causes near by entities to have a strong downward wind limit movement. Finally, environmental causes a large high pressure area to form around the user, that then moves to the low pressure area(Everywhere else). This has the side effect of taking entities with it in the sudden gust of air that is formed. +aw.entries.spells.complexSpellEffects.6=On to melee effects, for those who like close range combat. Starting off with fire again, this effect as default causes spontaneous combustion for near by entities. The always entertaining offensive effect causes the target to gain an effect called "Fire fuse". This effect does nothing until it expires, at which point the entity explodes. The explosion not only damages the entity, but causes it to to launch in the air while the explosion damages near by entities. Defensive allows you to wall off areas with fire, stopping things from passing unless the brave the flames. Environmental causes it to form a short range projectile that evaporates any water nearby. +aw.entries.spells.complexSpellEffects.7=Earth melee has a few of the old effects in a new form. Default destabilizes blocks, causing them to fall akin to sand. Offensive has the same smashing effect from earlier in projectile form. Defensive forms a wall by raising a chunk of the ground up. Environmental on the other hand is able to remove the stone from an ore, leaving a fair amount of dust to process into ingots. +aw.entries.spells.complexSpellEffects.8=Ice allows some useful combat options, starting with a default effect that allows the target to lose the tolerance to pain that happens after a blow effectively allowing you to apply more damage in less time. Offensive rockets the target into the air akin the the self ice effect from earlier. Defensive forms a wall of ice to protect you from damage. While Environmental... Well, it is odd. It unleashes an omnidirectional volley of snow balls at the target. +aw.entries.spells.complexSpellEffects.9=Wind is very combat flow oriented, with default pulling entities towards the user, offensive away from the user, and defensive in the air. Environmental is more utility, as it pulls items on the ground toward the users. +aw.entries.spells.complexSpellEffects.10=Projectile spells share many of the effects of other types with a few all their own. A default fire allows the attack to unleash a torrent of fire when it hits something. Offensive creates flowing lava in the air under the target, but is tricky to use without the aid of other spell effects. Defensive smelts blocks, while environmental evaporates water. +aw.entries.spells.complexSpellEffects.11=Earth projectiles are mainly focused on mining, with default disintegrating all matter it comes in contact with. Offensive forms a hole under an entity it hits(It will normally only dig the hole in mundane blocks like dirt and cobblestone). Defensive smashes blocks in the same manor stated before, while environmental mines blocks in an area around the projectile. +aw.entries.spells.complexSpellEffects.12=Ice has a lot of classic effects, with default being an ice plume on impact, Offensive slowing targets, defensive freezing water and making snow, and environmental just freezing water in an area around the projectile. +aw.entries.spells.complexSpellEffects.13=Wind has a few interesting effects, with default sending mobs flying, offencive giving "Heavy heart" to ground entities, defensive letting blocks mined by the spell drop as if mined by a silk touch pickaxe, and environmental pulling items to the user. +aw.entries.spells.complexSpellEffects.14=Tool spells seem to be a mix of utility and combat, with many of the effects allowing it to function as a set tool type. Starting with earth, default acts as a pickaxe, offensive as a way to remove mundane blocks, defensive a shovel, and environmental gives it the power to mine multiple blocks. I know I sound like I'm rushing through these, but they sort of say what they do on the tin. +aw.entries.spells.complexSpellEffects.15=Fire has a few powerful effects, with default smelting anything mined(Cobble to smooth stone, sand to glass...), offensive acting like the enchantment fire aspect, defensive increases the time the spell stays in tool form, and environmental lets it turn stone into lava. +aw.entries.spells.complexSpellEffects.16=Ice is more combat centered, with default letting blows it deals slow entities, offensive giving it a few sharp points for more damage, defensive unleashes a torrent of cold air when the tool is summoned that creates snow and slows mobs. The environmental effect is a black sheep, allowing the tool to function as if it has silk touch. +aw.entries.spells.complexSpellEffects.17=Wind has effects that are just... Useful. Default allows it to function as an axe, offensive gives it some extra punch to throw mobs back after being hit, defensive weighed them down, and finally environmental pulls items closer to the user. +aw.entries.spells.offTopic=Tiberius has informed me that this book will update as I add to it, so if we ever create more blocks for the advanced spells, you'll know when I do. For now, this is the end. And yet it might be your beginning. I'll go off topic for a bit, because today something happened that I never thought possible: I killed a wither(You know, big black flying skeletal death monster that wants to kill everything? One of those.) Not only did I kill one, but I also helped kill twenty more. Magus said that the most killed at once before this was ten by three people, so we crushed the record. We needed a few nether stars to upgrade our altar, but nether stars are near impossible to get. Unless you work on the conglomeration board like Magus that is.(He runs the largest country in the world, apparently. I know, I can hardly believe it either.) After inviting every single world leader for a holiday weekend(Of which they actually treated like a holiday trip), Magus managed to get us a reservation in a battle arena to kill thirty withers. To say I was shocked is an understatement. But, by some miracle, we managed to not only kill all of the withers(And all of us lived to tell about it). Sadly, I'm stuck in bed with a busted leg(Wither skull nailed me when I was casting a spell.), so I've taken this as an opportunity to try new kinds of food(Magus knows how to cook like any five star chief). I'd keep writing, but I smell the roasted chicken coming down the stairs now... Vlad has finally found a more stable recipe for the more advanced spell parts for the augments. While he has been able to create them before, the new orbs we have allow them not to fall apart four out of five times. A slight improvement, I'm sure you may agree. With this, the reinforced spell augments are much more reliable. Well, the last few days have been interesting. We have managed to open a hole in the fabric of space to let in an invading army of demons, but it was to stop another portal letting in other demons so it is all fine. Sorry, but I had to comment on how ridicules that sounded when I first heard Magus's plan. But it isn't as bad as it sounds, since we opened the second portal we had control over where the demons come out and can prevent them from running wild. Absurd sounding, I know, but when you deal with holes in space leading to demonic realms things are rarely ever simple. Or when a mage has any involvement, for that matter. +aw.entries.spells.demonicPower=Gah, look at me! I opened this musty old book to mention the new augments Vlad and Tiberius had created using the spoils of this "War", and ended up ranting about how strange and wonderful life as a mage can be. Right, Vlad managed to make a few parts better using these life and soul shards we've been collecting. Not much else to it, really. Sure, Vlad might say how he had to create new laws of alchemy to explain this process, but he does that on a daily basis anyway. guide.BloodMagic.entryName.architect.intro=A Classic Tragic Back-story guide.BloodMagic.entryName.architect.bloodAltar=The Blood Altar @@ -248,12 +321,33 @@ guide.BloodMagic.entryName.rituals.anvilRitual=Rhythm of the Beating Anvil guide.BloodMagic.entryName.rituals.dawnInk=Dawn Ink guide.BloodMagic.entryName.rituals.symmetryRitual=Symmetry of the Omega guide.BloodMagic.entryName.rituals.stallingRitual=Duet of the Fused Souls -guide.BloodMagic.entryName.rituals.= -guide.BloodMagic.entryName.rituals.= +guide.BloodMagic.entryName.demons.ashes=The Girl From the Ashes +guide.BloodMagic.entryName.demons.tamedDemon=The First Tamed Demon +guide.BloodMagic.entryName.demons.future=A Glimps into the Future +guide.BloodMagic.entryName.demons.knight=A Wandering Knight +guide.BloodMagic.entryName.demons.demonShard=Pale Blue Demonic Shard +guide.BloodMagic.entryName.demons.demonSummoning=Demon Summoning and Taming +guide.BloodMagic.entryName.demons.keysGate=The Keys to the Gate +guide.BloodMagic.entryName.demons.futurePlans=Future Plans +guide.BloodMagic.entryName.demons.demonInvasion=The Demon Invasion +guide.BloodMagic.entryName.demons.observations=Observations of the Demons + +guide.BloodMagic.entryName.spells.demonGirl=Wandering and Demon Girls +guide.BloodMagic.entryName.spells.spellTable=Spell Table Top Games +guide.BloodMagic.entryName.spells.simpleEffects=Spell Effects for Beginners +guide.BloodMagic.entryName.spells.tableAndSkulls=To Make a Table and Skulls +guide.BloodMagic.entryName.spells.timePasses=And so Time Passes +guide.BloodMagic.entryName.spells.complexSpellBasics=Complex Spells, the Basics +guide.BloodMagic.entryName.spells.crafting=Vlad's Guide to Crafting +guide.BloodMagic.entryName.spells.complexSpellEffects=Effects of Complex Spells +guide.BloodMagic.entryName.spells.offTopic=Off topic, This is my Life +guide.BloodMagic.entryName.spells.demonicPower=Demonic Power Unleashed guide.BloodMagic.category.architect=The Architect guide.BloodMagic.category.rituals=The Ritual Master +guide.BloodMagic.category.demons=The Demon Kin +guide.BloodMagic.category.spells=The Battle Mage guide.BloodMagic.welcomeMessage= guide.BloodMagic.book.title=Sanguine Scientiem