Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding All Sigil of Holding features work, just need to add the aesthetics -> TehNut Somebody might want to look at adding LP costs to the Sigil? Also recipes need to be added Added a keybinding system for future usage Standardized some NBT tags Compact classes Fix lang stuff? * Fancify Sigil of Holding GUI Displays the selected sigil in the GUI now Woops * Quick fix * Unused import * Final commit I promise
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19 changed files with 922 additions and 6 deletions
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@ -50,6 +50,7 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilEnderSeverance;
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import WayofTime.bloodmagic.item.sigil.ItemSigilFastMiner;
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import WayofTime.bloodmagic.item.sigil.ItemSigilGreenGrove;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHaste;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
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import WayofTime.bloodmagic.item.sigil.ItemSigilMagnetism;
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import WayofTime.bloodmagic.item.sigil.ItemSigilPhantomBridge;
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@ -113,6 +114,7 @@ public class ModItems
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public static Item sigilWhirlwind;
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public static Item sigilPhantomBridge;
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public static Item sigilCompression;
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public static Item sigilHolding;
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public static Item sigilTeleposition;
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public static Item sigilTransposition;
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@ -210,6 +212,7 @@ public class ModItems
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sigilWhirlwind = registerItem(new ItemSigilWhirlwind(), Constants.BloodMagicItem.SIGIL_WHIRLWIND.getRegName());
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sigilCompression = registerItem(new ItemSigilCompression(), Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName());
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sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance(), Constants.BloodMagicItem.SIGIL_ENDER_SEVERANCE.getRegName());
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sigilHolding = registerItem(new ItemSigilHolding(), Constants.BloodMagicItem.SIGIL_HOLDING.getRegName());
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sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
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sigilTransposition = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());
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