Backstage Sigil of Holding (#785)

* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
This commit is contained in:
Arcaratus 2016-06-07 18:50:41 -04:00 committed by Nick Ignoffo
parent 9aa2f86c88
commit 8d66575530
19 changed files with 922 additions and 6 deletions

View file

@ -50,6 +50,7 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilEnderSeverance;
import WayofTime.bloodmagic.item.sigil.ItemSigilFastMiner;
import WayofTime.bloodmagic.item.sigil.ItemSigilGreenGrove;
import WayofTime.bloodmagic.item.sigil.ItemSigilHaste;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
import WayofTime.bloodmagic.item.sigil.ItemSigilMagnetism;
import WayofTime.bloodmagic.item.sigil.ItemSigilPhantomBridge;
@ -113,6 +114,7 @@ public class ModItems
public static Item sigilWhirlwind;
public static Item sigilPhantomBridge;
public static Item sigilCompression;
public static Item sigilHolding;
public static Item sigilTeleposition;
public static Item sigilTransposition;
@ -210,6 +212,7 @@ public class ModItems
sigilWhirlwind = registerItem(new ItemSigilWhirlwind(), Constants.BloodMagicItem.SIGIL_WHIRLWIND.getRegName());
sigilCompression = registerItem(new ItemSigilCompression(), Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName());
sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance(), Constants.BloodMagicItem.SIGIL_ENDER_SEVERANCE.getRegName());
sigilHolding = registerItem(new ItemSigilHolding(), Constants.BloodMagicItem.SIGIL_HOLDING.getRegName());
sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
sigilTransposition = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());