Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding All Sigil of Holding features work, just need to add the aesthetics -> TehNut Somebody might want to look at adding LP costs to the Sigil? Also recipes need to be added Added a keybinding system for future usage Standardized some NBT tags Compact classes Fix lang stuff? * Fancify Sigil of Holding GUI Displays the selected sigil in the GUI now Woops * Quick fix * Unused import * Final commit I promise
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19 changed files with 922 additions and 6 deletions
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package WayofTime.bloodmagic.network;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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public class SigilHoldingPacketProcessor implements IMessage, IMessageHandler<SigilHoldingPacketProcessor, IMessage>
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{
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private int slot;
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private int mode;
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public SigilHoldingPacketProcessor()
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{
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}
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public SigilHoldingPacketProcessor(int slot, int mode)
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{
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this.slot = slot;
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this.mode = mode;
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}
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@Override
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public void toBytes(ByteBuf buffer)
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{
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buffer.writeInt(slot);
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buffer.writeInt(mode);
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}
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@Override
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public void fromBytes(ByteBuf buffer)
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{
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slot = buffer.readInt();
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mode = buffer.readInt();
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}
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@Override
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public IMessage onMessage(SigilHoldingPacketProcessor message, MessageContext ctx)
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{
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ItemStack itemStack = null;
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if (message.slot > -1 && message.slot < 9)
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{
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itemStack = ctx.getServerHandler().playerEntity.inventory.getStackInSlot(message.slot);
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}
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if (itemStack != null)
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{
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ItemSigilHolding.cycleSigil(itemStack, message.mode);
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}
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return null;
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}
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}
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