Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding All Sigil of Holding features work, just need to add the aesthetics -> TehNut Somebody might want to look at adding LP costs to the Sigil? Also recipes need to be added Added a keybinding system for future usage Standardized some NBT tags Compact classes Fix lang stuff? * Fancify Sigil of Holding GUI Displays the selected sigil in the GUI now Woops * Quick fix * Unused import * Final commit I promise
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19 changed files with 922 additions and 6 deletions
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@ -19,6 +19,8 @@ public class BloodMagicPacketHandler
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INSTANCE.registerMessage(ItemRouterButtonPacketProcessor.class, ItemRouterButtonPacketProcessor.class, 1, Side.SERVER);
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INSTANCE.registerMessage(PlayerVelocityPacketProcessor.class, PlayerVelocityPacketProcessor.class, 2, Side.CLIENT);
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INSTANCE.registerMessage(PlayerFallDistancePacketProcessor.class, PlayerFallDistancePacketProcessor.class, 3, Side.SERVER);
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INSTANCE.registerMessage(SigilHoldingPacketProcessor.class, SigilHoldingPacketProcessor.class, 4, Side.SERVER);
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INSTANCE.registerMessage(KeyProcessor.class, KeyProcessor.class, 5, Side.SERVER);
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}
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public static void sendToAllAround(IMessage message, TileEntity te, int range)
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