Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding All Sigil of Holding features work, just need to add the aesthetics -> TehNut Somebody might want to look at adding LP costs to the Sigil? Also recipes need to be added Added a keybinding system for future usage Standardized some NBT tags Compact classes Fix lang stuff? * Fancify Sigil of Holding GUI Displays the selected sigil in the GUI now Woops * Quick fix * Unused import * Final commit I promise
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19 changed files with 922 additions and 6 deletions
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.client.gui;
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import WayofTime.bloodmagic.item.inventory.ContainerHolding;
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import WayofTime.bloodmagic.item.inventory.InventoryHolding;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.BlockPos;
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@ -36,6 +38,8 @@ public class GuiHandler implements IGuiHandler
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return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new ContainerAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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case Constants.Gui.SIGIL_HOLDING_GUI:
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return new ContainerHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
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}
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return null;
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@ -60,6 +64,8 @@ public class GuiHandler implements IGuiHandler
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return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new GuiAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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case Constants.Gui.SIGIL_HOLDING_GUI:
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return new GuiHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
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}
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}
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