Backstage Sigil of Holding (#785)

* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
This commit is contained in:
Arcaratus 2016-06-07 18:50:41 -04:00 committed by Nick Ignoffo
parent 9aa2f86c88
commit 8d66575530
19 changed files with 922 additions and 6 deletions

View file

@ -1,5 +1,7 @@
package WayofTime.bloodmagic.client.gui;
import WayofTime.bloodmagic.item.inventory.ContainerHolding;
import WayofTime.bloodmagic.item.inventory.InventoryHolding;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
@ -36,6 +38,8 @@ public class GuiHandler implements IGuiHandler
return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
case Constants.Gui.ALCHEMY_TABLE_GUI:
return new ContainerAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
case Constants.Gui.SIGIL_HOLDING_GUI:
return new ContainerHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
}
return null;
@ -60,6 +64,8 @@ public class GuiHandler implements IGuiHandler
return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
case Constants.Gui.ALCHEMY_TABLE_GUI:
return new GuiAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
case Constants.Gui.SIGIL_HOLDING_GUI:
return new GuiHolding(player, new InventoryHolding(player.getHeldItemMainhand()));
}
}

View file

@ -0,0 +1,56 @@
package WayofTime.bloodmagic.client.gui;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.item.inventory.ContainerHolding;
import WayofTime.bloodmagic.item.inventory.InventoryHolding;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GuiHolding extends GuiContainer
{
private ResourceLocation texture = new ResourceLocation(Constants.Mod.MODID, "gui/SigilHolding.png");
private EntityPlayer player;
public GuiHolding(EntityPlayer player, InventoryHolding inventoryHolding)
{
super(new ContainerHolding(player, inventoryHolding));
xSize = 176;
ySize = 121;
this.player = player;
}
@Override
protected void drawGuiContainerForegroundLayer(int param1, int param2)
{
//the parameters for drawString are: string, x, y, color
fontRendererObj.drawString(TextHelper.localize("item.BloodMagic.sigil.holding.name"), 53, 4, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
//draw your Gui here, only thing you need to change is the path
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
if (player != null && player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
{
if (ItemSigilHolding.getCurrentSigil(player.getHeldItemMainhand()) != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
this.drawTexturedModalRect(4 + x + 36 * ItemSigilHolding.getCurrentItemOrdinal(player.getHeldItemMainhand()), y + 13, 0, 123, 24, 24);
}
}
}
}