Formatting!

This commit is contained in:
WayofTime 2016-06-23 21:43:27 -04:00
parent d240daf958
commit 8c4eff0d81
30 changed files with 301 additions and 225 deletions

View file

@ -13,21 +13,26 @@ import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer> {
public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer>
{
private static final ResourceLocation TEXTURE_BLOOD_ELYTRA = new ResourceLocation("bloodmagic", "textures/entities/bloodElytra.png");
private final RenderPlayer renderPlayer;
private final ModelElytra modelElytra = new ModelElytra();
public LayerBloodElytra(RenderPlayer renderPlayer) {
public LayerBloodElytra(RenderPlayer renderPlayer)
{
this.renderPlayer = renderPlayer;
}
@Override
public void doRenderLayer(AbstractClientPlayer clientPlayer, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (LivingArmour.hasFullSet(clientPlayer)) {
public void doRenderLayer(AbstractClientPlayer clientPlayer, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (LivingArmour.hasFullSet(clientPlayer))
{
ItemStack chestStack = clientPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (ItemLivingArmour.hasUpgrade(Constants.Mod.MODID + ".upgrade.elytra", chestStack)) {
if (ItemLivingArmour.hasUpgrade(Constants.Mod.MODID + ".upgrade.elytra", chestStack))
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableBlend();
@ -47,7 +52,8 @@ public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer> {
}
@Override
public boolean shouldCombineTextures() {
public boolean shouldCombineTextures()
{
return false;
}
}

View file

@ -153,24 +153,24 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
switch (altarComponent.getComponent())
{
case BLOODRUNE:
texture = ClientHandler.blankBloodRune;
break;
case NOTAIR:
texture = ClientHandler.stoneBrick;
break;
case GLOWSTONE:
texture = ClientHandler.glowstone;
break;
case BLOODSTONE:
texture = ClientHandler.bloodStoneBrick;
break;
case BEACON:
texture = ClientHandler.beacon;
break;
case CRYSTAL:
texture = ClientHandler.crystalCluster;
break;
case BLOODRUNE:
texture = ClientHandler.blankBloodRune;
break;
case NOTAIR:
texture = ClientHandler.stoneBrick;
break;
case GLOWSTONE:
texture = ClientHandler.glowstone;
break;
case BLOODSTONE:
texture = ClientHandler.bloodStoneBrick;
break;
case BEACON:
texture = ClientHandler.beacon;
break;
case CRYSTAL:
texture = ClientHandler.crystalCluster;
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);