Formatting!
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d240daf958
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30 changed files with 301 additions and 225 deletions
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@ -13,21 +13,26 @@ import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer> {
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public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer>
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{
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private static final ResourceLocation TEXTURE_BLOOD_ELYTRA = new ResourceLocation("bloodmagic", "textures/entities/bloodElytra.png");
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private final RenderPlayer renderPlayer;
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private final ModelElytra modelElytra = new ModelElytra();
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public LayerBloodElytra(RenderPlayer renderPlayer) {
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public LayerBloodElytra(RenderPlayer renderPlayer)
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{
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this.renderPlayer = renderPlayer;
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}
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@Override
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public void doRenderLayer(AbstractClientPlayer clientPlayer, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
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if (LivingArmour.hasFullSet(clientPlayer)) {
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public void doRenderLayer(AbstractClientPlayer clientPlayer, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
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{
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if (LivingArmour.hasFullSet(clientPlayer))
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{
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ItemStack chestStack = clientPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (ItemLivingArmour.hasUpgrade(Constants.Mod.MODID + ".upgrade.elytra", chestStack)) {
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if (ItemLivingArmour.hasUpgrade(Constants.Mod.MODID + ".upgrade.elytra", chestStack))
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{
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.enableBlend();
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@ -47,7 +52,8 @@ public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer> {
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}
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@Override
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public boolean shouldCombineTextures() {
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public boolean shouldCombineTextures()
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{
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return false;
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}
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}
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@ -153,24 +153,24 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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switch (altarComponent.getComponent())
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{
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case BLOODRUNE:
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texture = ClientHandler.blankBloodRune;
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break;
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case NOTAIR:
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texture = ClientHandler.stoneBrick;
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break;
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case GLOWSTONE:
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texture = ClientHandler.glowstone;
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break;
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case BLOODSTONE:
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texture = ClientHandler.bloodStoneBrick;
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break;
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case BEACON:
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texture = ClientHandler.beacon;
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break;
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case CRYSTAL:
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texture = ClientHandler.crystalCluster;
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break;
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case BLOODRUNE:
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texture = ClientHandler.blankBloodRune;
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break;
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case NOTAIR:
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texture = ClientHandler.stoneBrick;
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break;
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case GLOWSTONE:
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texture = ClientHandler.glowstone;
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break;
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case BLOODSTONE:
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texture = ClientHandler.bloodStoneBrick;
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break;
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case BEACON:
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texture = ClientHandler.beacon;
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break;
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case CRYSTAL:
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texture = ClientHandler.crystalCluster;
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break;
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}
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RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
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