fixed NPE in the blood orbs.
This commit is contained in:
parent
b406bb4672
commit
8c3019447a
|
@ -58,6 +58,11 @@ public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable
|
||||||
if (PlayerHelper.isFakePlayer(player))
|
if (PlayerHelper.isFakePlayer(player))
|
||||||
return stack;
|
return stack;
|
||||||
|
|
||||||
|
if (!stack.hasTagCompound())
|
||||||
|
{
|
||||||
|
return stack;
|
||||||
|
}
|
||||||
|
|
||||||
if (Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)))
|
if (Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)))
|
||||||
return stack;
|
return stack;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue