Moving some spell classes, moved BloodUtils API stuff for books into main code
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169 changed files with 227 additions and 250 deletions
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package WayofTime.alchemicalWizardry.api.spell;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import java.util.List;
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public abstract class ExtrapolatedMeleeEntityEffect implements IMeleeSpellEntityEffect
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{
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protected float range;
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protected float radius;
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protected int powerUpgrades;
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protected int potencyUpgrades;
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protected int costUpgrades;
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protected int maxHit;
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public ExtrapolatedMeleeEntityEffect(int power, int potency, int cost)
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{
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this.powerUpgrades = power;
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this.potencyUpgrades = potency;
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this.costUpgrades = cost;
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this.range = 0;
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this.radius = 0;
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this.maxHit = 1;
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}
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@Override
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public void onEntityImpact(World world, EntityPlayer entityPlayer)
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{
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Vec3 lookVec = entityPlayer.getLook(range);
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double x = entityPlayer.posX + lookVec.xCoord;
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double y = entityPlayer.posY + entityPlayer.getEyeHeight() + lookVec.yCoord;
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double z = entityPlayer.posZ + lookVec.zCoord;
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List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, AxisAlignedBB.getBoundingBox(x - 0.5f, y - 0.5f, z - 0.5f, x + 0.5f, y + 0.5f, z + 0.5f).expand(radius, radius, radius));
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int hit = 0;
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if (entities != null)
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{
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for (Entity entity : entities)
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{
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if (hit < maxHit && !entity.equals(entityPlayer))
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{
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if (this.entityEffect(world, entity, entityPlayer))
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{
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hit++;
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}
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}
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}
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}
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}
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protected abstract boolean entityEffect(World world, Entity entity, EntityPlayer player);
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public void setRange(float range)
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{
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this.range = range;
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}
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public void setRadius(float radius)
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{
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this.radius = radius;
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}
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public void setMaxNumberHit(int maxHit)
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{
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this.maxHit = maxHit;
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}
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}
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