Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.

Added default item filter which allows all items through.
This commit is contained in:
WayofTime 2016-01-21 10:45:45 -05:00
parent 8f17953b97
commit 8b6787b27c
8 changed files with 195 additions and 42 deletions

View file

@ -1,6 +1,6 @@
package WayofTime.bloodmagic.tile.routing;
import java.util.HashMap;
import java.util.TreeMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
@ -31,7 +31,7 @@ public class TileMasterRoutingNode extends TileInventory implements IMasterRouti
}
// A list of connections
private HashMap<BlockPos, List<BlockPos>> connectionMap = new HashMap<BlockPos, List<BlockPos>>();
private TreeMap<BlockPos, List<BlockPos>> connectionMap = new TreeMap<BlockPos, List<BlockPos>>();
private List<BlockPos> generalNodeList = new LinkedList<BlockPos>();
private List<BlockPos> outputNodeList = new LinkedList<BlockPos>();
private List<BlockPos> inputNodeList = new LinkedList<BlockPos>();
@ -46,7 +46,7 @@ public class TileMasterRoutingNode extends TileInventory implements IMasterRouti
return;
}
Map<Integer, List<IItemFilter>> outputMap = new HashMap<Integer, List<IItemFilter>>();
Map<Integer, List<IItemFilter>> outputMap = new TreeMap<Integer, List<IItemFilter>>();
for (BlockPos outputPos : outputNodeList)
{
@ -80,7 +80,7 @@ public class TileMasterRoutingNode extends TileInventory implements IMasterRouti
}
}
Map<Integer, List<IItemFilter>> inputMap = new HashMap<Integer, List<IItemFilter>>();
Map<Integer, List<IItemFilter>> inputMap = new TreeMap<Integer, List<IItemFilter>>();
for (BlockPos inputPos : inputNodeList)
{