Added better method for creating a range for a ritual.

This commit is contained in:
WayofTime 2015-12-30 16:19:50 -05:00
parent e48eedb874
commit 8b582bc0c4
3 changed files with 68 additions and 39 deletions

View file

@ -8,14 +8,63 @@ import net.minecraft.util.BlockPos;
public class AreaDescriptor public class AreaDescriptor
{ {
public List<BlockPos> getContainedPositions(BlockPos pos)
public List<BlockPos> getContainedPositions()
{ {
return new ArrayList(); return new ArrayList<BlockPos>();
} }
public AxisAlignedBB getAABB() public AxisAlignedBB getAABB(BlockPos pos)
{ {
return null; return null;
} }
public static class Rectangle extends AreaDescriptor
{
private BlockPos minimumOffset;
private BlockPos maximumOffset;
public Rectangle(BlockPos minimumOffset, BlockPos maximumOffset)
{
setOffsets(minimumOffset, maximumOffset);
}
@Override
public List<BlockPos> getContainedPositions(BlockPos pos)
{
ArrayList<BlockPos> posList = new ArrayList<BlockPos>();
for (int i = minimumOffset.getX(); i <= maximumOffset.getX(); i++)
{
for (int j = minimumOffset.getY(); j <= maximumOffset.getY(); j++)
{
for (int k = minimumOffset.getZ(); k <= maximumOffset.getZ(); k++)
{
posList.add(pos.add(i, j, k));
}
}
}
return posList;
}
@Override
public AxisAlignedBB getAABB(BlockPos pos)
{
AxisAlignedBB tempAABB = new AxisAlignedBB(minimumOffset, maximumOffset);
return tempAABB.offset(pos.getX(), pos.getY(), pos.getZ());
}
/**
* Sets the offsets of the AreaDescriptor in a safe way that will make
* minimumOffset the lowest corner
*
* @param offset1
* @param offset2
*/
public void setOffsets(BlockPos offset1, BlockPos offset2)
{
this.minimumOffset = new BlockPos(Math.min(offset1.getX(), offset2.getX()), Math.min(offset1.getY(), offset2.getY()), Math.min(offset1.getZ(), offset2.getZ()));
this.maximumOffset = new BlockPos(Math.max(offset1.getX(), offset2.getX()), Math.max(offset1.getY(), offset2.getY()), Math.max(offset1.getZ(), offset2.getZ()));
}
}
} }

View file

@ -31,7 +31,7 @@ public abstract class Ritual
private final RitualRenderer renderer; private final RitualRenderer renderer;
private final String unlocalizedName; private final String unlocalizedName;
private final Map<String, BlockPos[]> modableRangeMap = new HashMap<String, BlockPos[]>(); private final Map<String, AreaDescriptor> modableRangeMap = new HashMap<String, AreaDescriptor>();
/** /**
* @param name * @param name
@ -106,30 +106,26 @@ public abstract class Ritual
return 20; return 20;
} }
public void addBlockRange(String range, BlockPos[] defaultRange) public void addBlockRange(String range, AreaDescriptor defaultRange)
{ {
modableRangeMap.put(range, defaultRange); modableRangeMap.put(range, defaultRange);
} }
/** /**
* Used to grab the range of a ritual for a given effect. The order of the * Used to grab the range of a ritual for a given effect.
* blockPos array is: bottom corner, top corner.
* *
* @param range * @param range
* - Range that needs to be pulled. * - Range that needs to be pulled.
* @return - The range of the ritual effect. Array must be of size 2 and * @return -
* have non-null values, with the first BlockPos having the lower
* offset values and the second BlockPos having the higher offset
* values
*/ */
public BlockPos[] getBlockRange(String range) public AreaDescriptor getBlockRange(String range)
{ {
if (modableRangeMap.containsKey(range)) if (modableRangeMap.containsKey(range))
{ {
return modableRangeMap.get(range); return modableRangeMap.get(range);
} }
return new BlockPos[] { new BlockPos(0, 0, 0), new BlockPos(0, 0, 0) }; return null;
} }
/** /**

View file

@ -11,6 +11,7 @@ import net.minecraft.world.World;
import net.minecraftforge.common.IPlantable; import net.minecraftforge.common.IPlantable;
import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.network.SoulNetwork; import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType; import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone; import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual; import WayofTime.bloodmagic.api.ritual.Ritual;
@ -25,7 +26,7 @@ public class RitualGreenGrove extends Ritual
public RitualGreenGrove() public RitualGreenGrove()
{ {
super("ritualGreenGrove", 0, 1000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual"); super("ritualGreenGrove", 0, 1000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
addBlockRange(GROW_RANGE, new BlockPos[] { new BlockPos(-1, 2, -1), new BlockPos(1, 2, 1) }); addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), new BlockPos(1, 2, 1)));
} }
@Override @Override
@ -41,33 +42,16 @@ public class RitualGreenGrove extends Ritual
int maxGrowths = currentEssence / getRefreshCost(); int maxGrowths = currentEssence / getRefreshCost();
int totalGrowths = 0; int totalGrowths = 0;
BlockPos[] growingRange = getBlockRange(GROW_RANGE); AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
for (int i = growingRange[0].getX(); i <= growingRange[1].getX(); i++) for(BlockPos newPos : growingRange.getContainedPositions(masterRitualStone.getPos()))
{ {
for (int j = growingRange[0].getY(); j <= growingRange[1].getY(); j++) IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (block instanceof IPlantable || block instanceof IGrowable)
{ {
for (int k = growingRange[0].getZ(); k <= growingRange[1].getZ(); k++) block.updateTick(world, newPos, state, new Random());
{ totalGrowths++;
BlockPos newPos = masterRitualStone.getPos().add(i, j, k);
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (block instanceof IPlantable || block instanceof IGrowable)
{
block.updateTick(world, newPos, state, new Random());
totalGrowths++;
}
if (totalGrowths >= maxGrowths)
{
break;
}
}
if (totalGrowths >= maxGrowths)
{
break;
}
} }
if (totalGrowths >= maxGrowths) if (totalGrowths >= maxGrowths)