Added better method for creating a range for a ritual.
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@ -8,14 +8,63 @@ import net.minecraft.util.BlockPos;
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public class AreaDescriptor
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public class AreaDescriptor
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{
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{
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public List<BlockPos> getContainedPositions(BlockPos pos)
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public List<BlockPos> getContainedPositions()
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{
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{
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return new ArrayList();
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return new ArrayList<BlockPos>();
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}
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}
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public AxisAlignedBB getAABB()
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public AxisAlignedBB getAABB(BlockPos pos)
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{
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{
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return null;
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return null;
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}
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}
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public static class Rectangle extends AreaDescriptor
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{
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private BlockPos minimumOffset;
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private BlockPos maximumOffset;
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public Rectangle(BlockPos minimumOffset, BlockPos maximumOffset)
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{
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setOffsets(minimumOffset, maximumOffset);
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}
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@Override
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public List<BlockPos> getContainedPositions(BlockPos pos)
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{
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ArrayList<BlockPos> posList = new ArrayList<BlockPos>();
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for (int i = minimumOffset.getX(); i <= maximumOffset.getX(); i++)
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{
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for (int j = minimumOffset.getY(); j <= maximumOffset.getY(); j++)
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{
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for (int k = minimumOffset.getZ(); k <= maximumOffset.getZ(); k++)
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{
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posList.add(pos.add(i, j, k));
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}
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}
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}
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return posList;
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}
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@Override
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public AxisAlignedBB getAABB(BlockPos pos)
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{
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AxisAlignedBB tempAABB = new AxisAlignedBB(minimumOffset, maximumOffset);
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return tempAABB.offset(pos.getX(), pos.getY(), pos.getZ());
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}
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/**
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* Sets the offsets of the AreaDescriptor in a safe way that will make
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* minimumOffset the lowest corner
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*
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* @param offset1
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* @param offset2
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*/
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public void setOffsets(BlockPos offset1, BlockPos offset2)
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{
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this.minimumOffset = new BlockPos(Math.min(offset1.getX(), offset2.getX()), Math.min(offset1.getY(), offset2.getY()), Math.min(offset1.getZ(), offset2.getZ()));
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this.maximumOffset = new BlockPos(Math.max(offset1.getX(), offset2.getX()), Math.max(offset1.getY(), offset2.getY()), Math.max(offset1.getZ(), offset2.getZ()));
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}
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}
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}
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}
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@ -31,7 +31,7 @@ public abstract class Ritual
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private final RitualRenderer renderer;
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private final RitualRenderer renderer;
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private final String unlocalizedName;
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private final String unlocalizedName;
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private final Map<String, BlockPos[]> modableRangeMap = new HashMap<String, BlockPos[]>();
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private final Map<String, AreaDescriptor> modableRangeMap = new HashMap<String, AreaDescriptor>();
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/**
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/**
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* @param name
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* @param name
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@ -106,30 +106,26 @@ public abstract class Ritual
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return 20;
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return 20;
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}
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}
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public void addBlockRange(String range, BlockPos[] defaultRange)
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public void addBlockRange(String range, AreaDescriptor defaultRange)
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{
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{
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modableRangeMap.put(range, defaultRange);
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modableRangeMap.put(range, defaultRange);
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}
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}
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/**
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/**
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* Used to grab the range of a ritual for a given effect. The order of the
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* Used to grab the range of a ritual for a given effect.
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* blockPos array is: bottom corner, top corner.
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*
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*
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* @param range
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* @param range
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* - Range that needs to be pulled.
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* - Range that needs to be pulled.
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* @return - The range of the ritual effect. Array must be of size 2 and
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* @return -
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* have non-null values, with the first BlockPos having the lower
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* offset values and the second BlockPos having the higher offset
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* values
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*/
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*/
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public BlockPos[] getBlockRange(String range)
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public AreaDescriptor getBlockRange(String range)
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{
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{
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if (modableRangeMap.containsKey(range))
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if (modableRangeMap.containsKey(range))
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{
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{
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return modableRangeMap.get(range);
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return modableRangeMap.get(range);
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}
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}
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return new BlockPos[] { new BlockPos(0, 0, 0), new BlockPos(0, 0, 0) };
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return null;
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}
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}
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/**
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/**
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@ -11,6 +11,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.IPlantable;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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@ -25,7 +26,7 @@ public class RitualGreenGrove extends Ritual
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public RitualGreenGrove()
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public RitualGreenGrove()
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{
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{
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super("ritualGreenGrove", 0, 1000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
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super("ritualGreenGrove", 0, 1000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
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addBlockRange(GROW_RANGE, new BlockPos[] { new BlockPos(-1, 2, -1), new BlockPos(1, 2, 1) });
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addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), new BlockPos(1, 2, 1)));
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}
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}
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@Override
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@Override
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@ -41,33 +42,16 @@ public class RitualGreenGrove extends Ritual
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int maxGrowths = currentEssence / getRefreshCost();
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int maxGrowths = currentEssence / getRefreshCost();
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int totalGrowths = 0;
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int totalGrowths = 0;
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BlockPos[] growingRange = getBlockRange(GROW_RANGE);
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AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
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for (int i = growingRange[0].getX(); i <= growingRange[1].getX(); i++)
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for(BlockPos newPos : growingRange.getContainedPositions(masterRitualStone.getPos()))
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{
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{
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for (int j = growingRange[0].getY(); j <= growingRange[1].getY(); j++)
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IBlockState state = world.getBlockState(newPos);
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Block block = state.getBlock();
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if (block instanceof IPlantable || block instanceof IGrowable)
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{
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{
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for (int k = growingRange[0].getZ(); k <= growingRange[1].getZ(); k++)
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block.updateTick(world, newPos, state, new Random());
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{
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totalGrowths++;
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BlockPos newPos = masterRitualStone.getPos().add(i, j, k);
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IBlockState state = world.getBlockState(newPos);
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Block block = state.getBlock();
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if (block instanceof IPlantable || block instanceof IGrowable)
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{
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block.updateTick(world, newPos, state, new Random());
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totalGrowths++;
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}
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if (totalGrowths >= maxGrowths)
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{
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break;
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}
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}
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if (totalGrowths >= maxGrowths)
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{
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break;
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}
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}
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}
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if (totalGrowths >= maxGrowths)
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if (totalGrowths >= maxGrowths)
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