Added better method for creating a range for a ritual.
This commit is contained in:
parent
e48eedb874
commit
8b582bc0c4
3 changed files with 68 additions and 39 deletions
|
@ -8,14 +8,63 @@ import net.minecraft.util.BlockPos;
|
|||
|
||||
public class AreaDescriptor
|
||||
{
|
||||
|
||||
public List<BlockPos> getContainedPositions()
|
||||
public List<BlockPos> getContainedPositions(BlockPos pos)
|
||||
{
|
||||
return new ArrayList();
|
||||
return new ArrayList<BlockPos>();
|
||||
}
|
||||
|
||||
public AxisAlignedBB getAABB()
|
||||
public AxisAlignedBB getAABB(BlockPos pos)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public static class Rectangle extends AreaDescriptor
|
||||
{
|
||||
private BlockPos minimumOffset;
|
||||
private BlockPos maximumOffset;
|
||||
|
||||
public Rectangle(BlockPos minimumOffset, BlockPos maximumOffset)
|
||||
{
|
||||
setOffsets(minimumOffset, maximumOffset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getContainedPositions(BlockPos pos)
|
||||
{
|
||||
ArrayList<BlockPos> posList = new ArrayList<BlockPos>();
|
||||
|
||||
for (int i = minimumOffset.getX(); i <= maximumOffset.getX(); i++)
|
||||
{
|
||||
for (int j = minimumOffset.getY(); j <= maximumOffset.getY(); j++)
|
||||
{
|
||||
for (int k = minimumOffset.getZ(); k <= maximumOffset.getZ(); k++)
|
||||
{
|
||||
posList.add(pos.add(i, j, k));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return posList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AxisAlignedBB getAABB(BlockPos pos)
|
||||
{
|
||||
AxisAlignedBB tempAABB = new AxisAlignedBB(minimumOffset, maximumOffset);
|
||||
return tempAABB.offset(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the offsets of the AreaDescriptor in a safe way that will make
|
||||
* minimumOffset the lowest corner
|
||||
*
|
||||
* @param offset1
|
||||
* @param offset2
|
||||
*/
|
||||
public void setOffsets(BlockPos offset1, BlockPos offset2)
|
||||
{
|
||||
this.minimumOffset = new BlockPos(Math.min(offset1.getX(), offset2.getX()), Math.min(offset1.getY(), offset2.getY()), Math.min(offset1.getZ(), offset2.getZ()));
|
||||
this.maximumOffset = new BlockPos(Math.max(offset1.getX(), offset2.getX()), Math.max(offset1.getY(), offset2.getY()), Math.max(offset1.getZ(), offset2.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue