Added routing nodes and a bit of infrastructure - not even working yet.
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7 changed files with 357 additions and 7 deletions
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package WayofTime.bloodmagic.block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.routing.TileMasterRoutingNode;
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public class BlockMasterRoutingNode extends BlockContainer
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{
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public BlockMasterRoutingNode()
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{
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super(Material.rock);
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setUnlocalizedName(Constants.Mod.MODID + ".masterRouting");
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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setHarvestLevel("pickaxe", 2);
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileMasterRoutingNode();
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}
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}
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