Added Soul Forge block and WIP model

This commit is contained in:
WayofTime 2016-01-07 16:36:52 -05:00
parent 72ed003da1
commit 8b024e1703
8 changed files with 287 additions and 13 deletions

View file

@ -19,6 +19,7 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.ISoul;
import WayofTime.bloodmagic.api.soul.ISoulWeapon;
import WayofTime.bloodmagic.api.soul.PlayerSoulHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
@ -28,6 +29,10 @@ import com.google.common.collect.Multimap;
public class ItemSoulSword extends ItemSword implements ISoulWeapon
{
public int[] soulBracket = new int[] { 16 };
public double[] damageAdded = new double[] { 1 };
public double[] soulDrainPerSwing = new double[] { 0.1 };
public ItemSoulSword()
{
super(ModItems.soulToolMaterial);
@ -46,12 +51,33 @@ public class ItemSoulSword extends ItemSword implements ISoulWeapon
if (getActivated(stack))
{
setDamageOfActivatedSword(stack, 7);
double soulsRemaining = PlayerSoulHandler.getTotalSouls(player);
int level = getLevel(stack, soulsRemaining);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
double extraDamage = level >= 0 ? damageAdded[level] : 0;
setDrainOfActivatedSword(stack, drain);
setDamageOfActivatedSword(stack, 7 + extraDamage);
}
return stack;
}
private int getLevel(ItemStack stack, double soulsRemaining)
{
int lvl = -1;
for (int i = 0; i < soulBracket.length; i++)
{
if (soulsRemaining >= soulBracket[i])
{
lvl = i;
}
}
return lvl;
}
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
@ -78,6 +104,21 @@ public class ItemSoulSword extends ItemSword implements ISoulWeapon
{
if (getActivated(stack))
{
double drain = this.getDrainOfActivatedSword(stack);
if (drain > 0)
{
double soulsRemaining = PlayerSoulHandler.getTotalSouls(player);
if (drain > soulsRemaining)
{
setActivated(stack, false);
return false;
} else
{
PlayerSoulHandler.consumeSouls(player, drain);
}
}
return super.onLeftClickEntity(stack, player, entity);
}
@ -128,6 +169,23 @@ public class ItemSoulSword extends ItemSword implements ISoulWeapon
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
}
public double getDrainOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedSword(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{