Added Soul Forge block and WIP model

This commit is contained in:
WayofTime 2016-01-07 16:36:52 -05:00
parent 72ed003da1
commit 8b024e1703
8 changed files with 287 additions and 13 deletions

View file

@ -1,14 +1,9 @@
package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
public class BlockSoulForge extends Block
{
@ -16,7 +11,7 @@ public class BlockSoulForge extends Block
{
super(Material.iron);
setUnlocalizedName(Constants.Mod.MODID + ".soulforge.");
setUnlocalizedName(Constants.Mod.MODID + ".soulforge");
setHardness(2.0F);
setResistance(5.0F);
setStepSound(soundTypeMetal);
@ -25,11 +20,26 @@ public class BlockSoulForge extends Block
}
@Override
public boolean onBlockActivated(World world, BlockPos blockPos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
public boolean isOpaqueCube()
{
if (world.isRemote)
return false;
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public int getRenderType()
{
return 3;
}
}