Vacation commit

This commit is contained in:
Arcaratus 2015-08-10 22:03:08 -04:00
parent e5536872a9
commit 8896414a51
9 changed files with 98 additions and 37 deletions

View file

@ -20,10 +20,7 @@ import java.util.List;
public class RitualEffectContainment extends RitualEffect
{
public static final String[] TIME_SINCE_IGNITED = new String[]{"timeSinceIgnited", "field_70833_d", "bq"};
public static final int crepitousDrain = 1;
public static final int terraeDrain = 3;
public static final int magicalesDrain = 10;
public final String[] TIME_SINCE_IGNITED = new String[]{"timeSinceIgnited", "field_70833_d", "bq"};
@Override
public void performEffect(IMasterRitualStone ritualStone)
@ -41,12 +38,16 @@ public class RitualEffectContainment extends RitualEffect
SoulNetworkHandler.causeNauseaToPlayer(owner);
} else
{
int d0 = 5;
List<Entity> entityList = SpellHelper.getEntitiesInRange(world, x + 0.5, y + 0.5, z + 0.5, d0, d0);
final int crepitousDrain = 1;
final int terraeDrain = 5;
final int magicalesDrain = 10;
boolean flag = false;
boolean hasCrepitous = this.canDrainReagent(ritualStone, ReagentRegistry.crepitousReagent, crepitousDrain, false);
boolean hasTerrae = this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, false);
boolean hasMagicales = this.canDrainReagent(ritualStone, ReagentRegistry.magicalesReagent, magicalesDrain, false);
int d0 = hasTerrae ? 10 : 5;
List<Entity> entityList = SpellHelper.getEntitiesInRange(world, x + 0.5, y + 0.5, z + 0.5, d0, d0);
for (Entity entity : entityList)
{
@ -62,7 +63,6 @@ public class RitualEffectContainment extends RitualEffect
continue;
}
double xDif = livingEntity.posX - (x + 0.5);
double yDif = livingEntity.posY - (y + 3);
double zDif = livingEntity.posZ - (z + 0.5);
@ -109,7 +109,7 @@ public class RitualEffectContainment extends RitualEffect
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> containmentRitual = new ArrayList();
ArrayList<RitualComponent> containmentRitual = new ArrayList<RitualComponent>();
containmentRitual.add(new RitualComponent(1, 0, 0, 3));
containmentRitual.add(new RitualComponent(-1, 0, 0, 3));
containmentRitual.add(new RitualComponent(0, 0, 1, 3));