Temporarily remove item rendering for tank fluid

You cannot bake GL stuff. This is bad. Also it got broken at one point.

I'll re-add this once I remove the need for a TESR.

(cherry picked from commit 13228f6)
This commit is contained in:
Nicholas Ignoffo 2017-02-05 11:58:23 -08:00
parent 53afcc2fb0
commit 86ea69eaca
3 changed files with 1 additions and 293 deletions

View file

@ -7,7 +7,6 @@ import java.util.Map;
import java.util.Set;
import WayofTime.bloodmagic.client.key.KeyBindings;
import WayofTime.bloodmagic.client.render.model.CustomModelFactory;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.GlStateManager;
@ -218,12 +217,6 @@ public class ClientHandler
@SubscribeEvent
public void onModelBake(ModelBakeEvent event)
{
ModelResourceLocation location = new ModelResourceLocation("bloodmagic:BlockBloodTank", "inventory");
IBakedModel model = event.getModelRegistry().getObject(location);
if (model != null)
event.getModelRegistry().putObject(location, new CustomModelFactory(model));
if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
return;
@ -381,7 +374,7 @@ public class ClientHandler
public static void renderRitualStones(TileMasterRitualStone masterRitualStone, float partialTicks)
{
EntityPlayerSP player = minecraft.player;
World world = player.world;
World world = player.getEntityWorld();
EnumFacing direction = mrsHoloDirection;
Ritual ritual = mrsHoloRitual;