Ported Ritual of the Feathered Earth to BM2. (#1492)

* Ported Ritual of the Feathered Earth to BM2.

* Changed maximum area

* Feathered Earth Hurt timer fall damage negation based on Set part1

* Part 2, switched to handling through potions, digging into area descriptor range bug

* Fixed Ritual area

* Update gradle.properties
This commit is contained in:
Tobias Gremeyer 2019-02-01 01:29:51 +01:00 committed by Nick Ignoffo
parent 6b25caa06d
commit 865968a4b8
7 changed files with 122 additions and 18 deletions

View file

@ -59,6 +59,7 @@ public class RegistrarBloodMagic
public static final Potion CLING = MobEffects.HASTE;
public static final Potion SACRIFICIAL_LAMB = MobEffects.HASTE;
public static final Potion FLIGHT = MobEffects.HASTE;
public static final Potion FEATHERED = MobEffects.SPEED;
public static IForgeRegistry<BloodOrb> BLOOD_ORBS = null;
@ -95,7 +96,8 @@ public class RegistrarBloodMagic
new PotionBloodMagic("Bounce", false, 0x000000, 1, 1).setRegistryName("bounce"),
new PotionBloodMagic("Cling", false, 0x000000, 2, 1).setRegistryName("cling"),
new PotionBloodMagic("S. Lamb", false, 0x000000, 3, 1).setRegistryName("sacrificial_lamb"),
new PotionBloodMagic("Flight", false, 0x000000, 4, 0).setRegistryName("flight")
new PotionBloodMagic("Flight", false, 0x000000, 4, 0).setRegistryName("flight"),
new PotionBloodMagic("Feathered", false, 0x000000, 0, 0).setRegistryName("feathered")
);
}