Ported Ritual of the Feathered Earth to BM2. (#1492)
* Ported Ritual of the Feathered Earth to BM2. * Changed maximum area * Feathered Earth Hurt timer fall damage negation based on Set part1 * Part 2, switched to handling through potions, digging into area descriptor range bug * Fixed Ritual area * Update gradle.properties
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7 changed files with 122 additions and 18 deletions
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@ -59,6 +59,7 @@ public class RegistrarBloodMagic
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public static final Potion CLING = MobEffects.HASTE;
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public static final Potion SACRIFICIAL_LAMB = MobEffects.HASTE;
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public static final Potion FLIGHT = MobEffects.HASTE;
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public static final Potion FEATHERED = MobEffects.SPEED;
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public static IForgeRegistry<BloodOrb> BLOOD_ORBS = null;
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@ -95,7 +96,8 @@ public class RegistrarBloodMagic
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new PotionBloodMagic("Bounce", false, 0x000000, 1, 1).setRegistryName("bounce"),
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new PotionBloodMagic("Cling", false, 0x000000, 2, 1).setRegistryName("cling"),
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new PotionBloodMagic("S. Lamb", false, 0x000000, 3, 1).setRegistryName("sacrificial_lamb"),
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new PotionBloodMagic("Flight", false, 0x000000, 4, 0).setRegistryName("flight")
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new PotionBloodMagic("Flight", false, 0x000000, 4, 0).setRegistryName("flight"),
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new PotionBloodMagic("Feathered", false, 0x000000, 0, 0).setRegistryName("feathered")
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);
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}
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