Testing
This commit is contained in:
commit
8601e9faff
498 changed files with 45817 additions and 0 deletions
59
BM_src/thaumcraft/api/wands/IWandFocus.java
Normal file
59
BM_src/thaumcraft/api/wands/IWandFocus.java
Normal file
|
@ -0,0 +1,59 @@
|
|||
package thaumcraft.api.wands;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Icon;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
import thaumcraft.api.aspects.AspectList;
|
||||
|
||||
public interface IWandFocus
|
||||
{
|
||||
public enum WandFocusAnimation
|
||||
{
|
||||
WAVE, CHARGE;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The color the focus should be changed to.
|
||||
*/
|
||||
public int getFocusColor();
|
||||
|
||||
/**
|
||||
* @return An icon that will be drawn as a block inside the focus "block".
|
||||
*/
|
||||
Icon getFocusDepthLayerIcon();
|
||||
|
||||
public Icon getOrnament();
|
||||
|
||||
public WandFocusAnimation getAnimation();
|
||||
|
||||
/**
|
||||
* Gets the amount of vis used per aspect per click or tick. This cost is actually listed as
|
||||
* a hundredth of a single point of vis, so a cost of 100 will equal one vis per tick/click.
|
||||
* It is returned as an AspectList to allow for multiple vis types in different ratios.
|
||||
*/
|
||||
public AspectList getVisCost();
|
||||
|
||||
public boolean isVisCostPerTick();
|
||||
|
||||
public ItemStack onFocusRightClick(ItemStack itemstack, World world, EntityPlayer player, MovingObjectPosition movingobjectposition);
|
||||
|
||||
public void onUsingFocusTick(ItemStack itemstack, EntityPlayer player, int count);
|
||||
|
||||
public void onPlayerStoppedUsingFocus(ItemStack itemstack, World world, EntityPlayer player, int count);
|
||||
|
||||
/**
|
||||
* Helper method to determine in what order foci should be iterated through when
|
||||
* the user presses the 'change focus' keybinding.
|
||||
* @return a string of characters that foci will be sorted against.
|
||||
* For example AA00 will be placed before FG12
|
||||
* <br>As a guide build the sort string from two alphanumeric characters followed by
|
||||
* two numeric characters based on... whatever.
|
||||
*/
|
||||
public String getSortingHelper(ItemStack itemstack);
|
||||
|
||||
boolean onFocusBlockStartBreak(ItemStack itemstack, int x, int y, int z, EntityPlayer player);
|
||||
|
||||
public boolean acceptsEnchant(int id);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue