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WayofTime 2014-01-17 14:12:49 -05:00
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package thaumcraft.api.aspects;
import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedHashMap;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import org.apache.commons.lang3.text.WordUtils;
public class Aspect
{
String tag;
Aspect[] components;
int color;
private String chatcolor;
ResourceLocation image;
int blend;
/**
* Use this constructor to register your own aspects.
* @param tag the key that will be used to reference this aspect, as well as its latin display name
* @param color color to display the tag in
* @param components the aspects this one is formed from
* @param image ResourceLocation pointing to a 32x32 icon of the aspect
* @param blend GL11 blendmode (1 or 771). Used for rendering nodes. Default is 1
*/
public Aspect(String tag, int color, Aspect[] components, ResourceLocation image, int blend)
{
if (aspects.containsKey(tag))
{
throw new IllegalArgumentException(tag + " already registered!");
}
this.tag = tag;
this.components = components;
this.color = color;
this.image = image;
this.blend = blend;
aspects.put(tag, this);
}
/**
* Shortcut constructor I use for the default aspects - you shouldn't be using this.
*/
public Aspect(String tag, int color, Aspect[] components)
{
this(tag, color, components, new ResourceLocation("thaumcraft", "textures/aspects/" + tag.toLowerCase() + ".png"), 1);
}
/**
* Shortcut constructor I use for the default aspects - you shouldn't be using this.
*/
public Aspect(String tag, int color, Aspect[] components, int blend)
{
this(tag, color, components, new ResourceLocation("thaumcraft", "textures/aspects/" + tag.toLowerCase() + ".png"), blend);
}
/**
* Shortcut constructor I use for the primal aspects -
* you shouldn't use this as making your own primal aspects will break all the things.
*/
public Aspect(String tag, int color, String chatcolor, int blend)
{
this(tag, color, (Aspect[])null, blend);
this.setChatcolor(chatcolor);
}
public int getColor()
{
return color;
}
public String getName()
{
return WordUtils.capitalizeFully(tag);
}
public String getLocalizedDescription()
{
return StatCollector.translateToLocal("tc.aspect." + tag);
}
public String getTag()
{
return tag;
}
public void setTag(String tag)
{
this.tag = tag;
}
public Aspect[] getComponents()
{
return components;
}
public void setComponents(Aspect[] components)
{
this.components = components;
}
public ResourceLocation getImage()
{
return image;
}
public static Aspect getAspect(String tag)
{
return aspects.get(tag);
}
public int getBlend()
{
return blend;
}
public void setBlend(int blend)
{
this.blend = blend;
}
public boolean isPrimal()
{
return getComponents() == null || getComponents().length != 2;
}
///////////////////////////////
public static ArrayList<Aspect> getPrimalAspects()
{
ArrayList<Aspect> primals = new ArrayList<Aspect>();
Collection<Aspect> pa = aspects.values();
for (Aspect aspect: pa)
{
if (aspect.isPrimal())
{
primals.add(aspect);
}
}
return primals;
}
public static ArrayList<Aspect> getCompoundAspects()
{
ArrayList<Aspect> compounds = new ArrayList<Aspect>();
Collection<Aspect> pa = aspects.values();
for (Aspect aspect: pa)
{
if (!aspect.isPrimal())
{
compounds.add(aspect);
}
}
return compounds;
}
public String getChatcolor()
{
return chatcolor;
}
public void setChatcolor(String chatcolor)
{
this.chatcolor = chatcolor;
}
///////////////////////////////
public static LinkedHashMap<String, Aspect> aspects = new LinkedHashMap<String, Aspect>();
//PRIMAL
public static final Aspect AIR = new Aspect("aer", 0xffff7e, "e", 1);
public static final Aspect EARTH = new Aspect("terra", 0x56c000, "2", 1);
public static final Aspect FIRE = new Aspect("ignis", 0xff5a01, "c", 1);
public static final Aspect WATER = new Aspect("aqua", 0x3cd4fc, "3", 1);
public static final Aspect ORDER = new Aspect("ordo", 0xd5d4ec, "7", 1);
public static final Aspect ENTROPY = new Aspect("perditio", 0x404040, "8", 771);
//SECONDARY TODO
public static final Aspect VOID = new Aspect("vacuos", 0x888888, new Aspect[] {AIR, ENTROPY}, 771);
public static final Aspect LIGHT = new Aspect("lux", 0xfff663, new Aspect[] {AIR, FIRE});
public static final Aspect ENERGY = new Aspect("potentia", 0xc0ffff, new Aspect[] {ORDER, FIRE});
public static final Aspect MOTION = new Aspect("motus", 0xcdccf4, new Aspect[] {AIR, ORDER});
public static final Aspect STONE = new Aspect("saxum", 0x808080, new Aspect[] {EARTH, EARTH});
public static final Aspect LIFE = new Aspect("victus", 0xde0005, new Aspect[] {WATER, EARTH});
public static final Aspect WEATHER = new Aspect("tempestas", 0xFFFFFF, new Aspect[] {AIR, WATER});
public static final Aspect ICE = new Aspect("gelum", 0xe1ffff, new Aspect[] {WATER, ORDER});
public static final Aspect CRYSTAL = new Aspect("vitreus", 0x80ffff, new Aspect[] {STONE, WATER});
//TERTIARY TODO
public static final Aspect DEATH = new Aspect("mortuus", 0x887788, new Aspect[] {LIFE, ENTROPY});
public static final Aspect FLIGHT = new Aspect("volatus", 0xe7e7d7, new Aspect[] {AIR, MOTION});
public static final Aspect DARKNESS = new Aspect("tenebrae", 0x222222, new Aspect[] {VOID, LIGHT});
public static final Aspect SOUL = new Aspect("spiritus", 0xebebfb, new Aspect[] {LIFE, DEATH});
public static final Aspect HEAL = new Aspect("sano", 0xff2f34, new Aspect[] {LIFE, LIFE});
public static final Aspect TRAVEL = new Aspect("iter", 0xe0585b, new Aspect[] {MOTION, EARTH});
public static final Aspect POISON = new Aspect("venenum", 0x89f000, new Aspect[] {WATER, DEATH});
public static final Aspect ELDRITCH = new Aspect("alienis", 0x805080, new Aspect[] {VOID, DARKNESS});
public static final Aspect MAGIC = new Aspect("praecantatio", 0x9700c0, new Aspect[] {VOID, ENERGY});
public static final Aspect AURA = new Aspect("auram", 0xffc0ff, new Aspect[] {MAGIC, AIR});
public static final Aspect TAINT = new Aspect("vitium", 0x800080, new Aspect[] {MAGIC, ENTROPY});
public static final Aspect SEED = new Aspect("granum", 0xeea16e, new Aspect[] {LIFE, EARTH});
public static final Aspect SLIME = new Aspect("limus", 0x01f800, new Aspect[] {LIFE, WATER});
public static final Aspect PLANT = new Aspect("herba", 0x01ac00, new Aspect[] {SEED, EARTH});
public static final Aspect TREE = new Aspect("arbor", 0x876531, new Aspect[] {EARTH, PLANT});
public static final Aspect BEAST = new Aspect("bestia", 0x9f6409, new Aspect[] {MOTION, LIFE});
public static final Aspect FLESH = new Aspect("corpus", 0xee478d, new Aspect[] {DEATH, BEAST});
public static final Aspect UNDEAD = new Aspect("exanimis", 0x3a4000, new Aspect[] {MOTION, DEATH});
public static final Aspect MIND = new Aspect("cognitio", 0xffc2b3, new Aspect[] {EARTH, SOUL});
public static final Aspect SENSES = new Aspect("sensus", 0x0fd9ff, new Aspect[] {AIR, SOUL});
public static final Aspect MAN = new Aspect("humanus", 0xffd7c0, new Aspect[] {BEAST, MIND});
public static final Aspect CROP = new Aspect("messis", 0xe1b371, new Aspect[] {SEED, MAN});
public static final Aspect HARVEST = new Aspect("meto", 0xeead82, new Aspect[] {CROP, MAN});
public static final Aspect METAL = new Aspect("metallum", 0xb5b5cd, new Aspect[] {STONE, ORDER});
public static final Aspect MINE = new Aspect("perfodio", 0xdcd2d8, new Aspect[] {MAN, STONE});
public static final Aspect TOOL = new Aspect("instrumentum", 0x4040ee, new Aspect[] {MAN, METAL});
public static final Aspect WEAPON = new Aspect("telum", 0xc05050, new Aspect[] {TOOL, ENTROPY});
public static final Aspect ARMOR = new Aspect("tutamen", 0x00c0c0, new Aspect[] {TOOL, EARTH});
public static final Aspect HUNGER = new Aspect("fames", 0x9a0305, new Aspect[] {LIFE, VOID});
public static final Aspect GREED = new Aspect("lucrum", 0xe6be44, new Aspect[] {MAN, HUNGER});
public static final Aspect CRAFT = new Aspect("fabrico", 0x809d80, new Aspect[] {MAN, TOOL});
public static final Aspect CLOTH = new Aspect("pannus", 0xeaeac2, new Aspect[] {TOOL, BEAST});
public static final Aspect MECHANISM = new Aspect("machina", 0x8080a0, new Aspect[] {MOTION, TOOL});
public static final Aspect TRAP = new Aspect("vinculum", 0x9a8080, new Aspect[] {MOTION, ENTROPY});
public static final Aspect EXCHANGE = new Aspect("permutatio", 0x578357, new Aspect[] {MOTION, WATER});
// public static final Aspect LAVA = new Aspect("lava",0xe85729, new Aspect[] {EARTH, FIRE});
// public static final Aspect STEAM = new Aspect("steam",0xFFFFFF, new Aspect[] {WATER, FIRE});
// public static final Aspect MUD = new Aspect("lutum",0x473423, new Aspect[] {WATER, EARTH});
// public static final Aspect SAND = new Aspect("sand",0xFFFFFF, new Aspect[] {AIR, EARTH});
// public static final Aspect ASTRAL = new Aspect("Astral",0xFFFFFF, new Aspect[] {VOID, DARKNESS});
// public static final Aspect HARM = new Aspect("Harm",0xFFFFFF, new Aspect[] {ENTROPY, LIFE});
// public static final Aspect BIRD = new Aspect("Bird",0xFFFFFF, new Aspect[] {BEAST, AIR});
// public static final Aspect FISH = new Aspect("Fish",0xFFFFFF, new Aspect[] {BEAST, WATER});
}

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package thaumcraft.api.aspects;
import java.io.Serializable;
import java.util.LinkedHashMap;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import thaumcraft.api.ThaumcraftApiHelper;
public class AspectList implements Serializable
{
public LinkedHashMap<Aspect, Integer> aspects = new LinkedHashMap<Aspect, Integer>(); //aspects associated with this object
/**
* this creates a new aspect list with preloaded values based off the aspects of the given item.
* @param id the item/block id of an existing item
* @param meta the damage value of an existing item
*/
public AspectList(int id, int meta)
{
try
{
AspectList temp = ThaumcraftApiHelper.getObjectAspects(new ItemStack(id, 1, meta));
if (temp != null)
for (Aspect tag: temp.getAspects())
{
add(tag, temp.getAmount(tag));
}
}
catch (Exception e) {}
}
public AspectList()
{
}
public AspectList copy()
{
AspectList out = new AspectList();
for (Aspect a: this.getAspects())
{
out.add(a, this.getAmount(a));
}
return out;
}
/**
* @return the amount of different aspects in this collection
*/
public int size()
{
return aspects.size();
}
/**
* @return the amount of total vis in this collection
*/
public int visSize()
{
int q = 0;
for (Aspect as: aspects.keySet())
{
q += this.getAmount(as);
}
return q;
}
/**
* @return an array of all the aspects in this collection
*/
public Aspect[] getAspects()
{
Aspect[] q = new Aspect[1];
return aspects.keySet().toArray(q);
}
/**
* @return an array of all the aspects in this collection
*/
public Aspect[] getPrimalAspects()
{
AspectList t = new AspectList();
for (Aspect as: aspects.keySet())
{
if (as.isPrimal())
{
t.add(as, 1);
}
}
Aspect[] q = new Aspect[1];
return t.aspects.keySet().toArray(q);
}
/**
* @return an array of all the aspects in this collection sorted by name
*/
public Aspect[] getAspectsSorted()
{
Aspect[] out = aspects.keySet().toArray(new Aspect[1]);
boolean change = false;
do
{
change = false;
for (int a = 0; a < out.length - 1; a++)
{
Aspect e1 = out[a];
Aspect e2 = out[a + 1];
if (e1 != null && e2 != null && e1.getTag().compareTo(e2.getTag()) > 0)
{
out[a] = e2;
out[a + 1] = e1;
change = true;
break;
}
}
}
while (change == true);
return out;
}
/**
* @return an array of all the aspects in this collection sorted by amount
*/
public Aspect[] getAspectsSortedAmount()
{
Aspect[] out = aspects.keySet().toArray(new Aspect[1]);
boolean change = false;
do
{
change = false;
for (int a = 0; a < out.length - 1; a++)
{
int e1 = getAmount(out[a]);
int e2 = getAmount(out[a + 1]);
if (e1 > 0 && e2 > 0 && e2 > e1)
{
Aspect ea = out[a];
Aspect eb = out[a + 1];
out[a] = eb;
out[a + 1] = ea;
change = true;
break;
}
}
}
while (change == true);
return out;
}
/**
* @param key
* @return the amount associated with the given aspect in this collection
*/
public int getAmount(Aspect key)
{
return aspects.get(key) == null ? 0 : aspects.get(key);
}
/**
* Reduces the amount of an aspect in this collection by the given amount.
* @param key
* @param amount
* @return
*/
public boolean reduce(Aspect key, int amount)
{
if (getAmount(key) >= amount)
{
int am = getAmount(key) - amount;
aspects.put(key, am);
return true;
}
return false;
}
/**
* Reduces the amount of an aspect in this collection by the given amount.
* If reduced to 0 or less the aspect will be removed completely.
* @param key
* @param amount
* @return
*/
public AspectList remove(Aspect key, int amount)
{
int am = getAmount(key) - amount;
if (am <= 0)
{
aspects.remove(key);
}
else
{
this.aspects.put(key, am);
}
return this;
}
/**
* Simply removes the aspect from the list
* @param key
* @param amount
* @return
*/
public AspectList remove(Aspect key)
{
aspects.remove(key);
return this;
}
/**
* Adds this aspect and amount to the collection.
* If the aspect exists then its value will be increased by the given amount.
* @param aspect
* @param amount
* @return
*/
public AspectList add(Aspect aspect, int amount)
{
if (this.aspects.containsKey(aspect))
{
int oldamount = this.aspects.get(aspect);
amount += oldamount;
}
this.aspects.put(aspect, amount);
return this;
}
/**
* Adds this aspect and amount to the collection.
* If the aspect exists then only the highest of the old or new amount will be used.
* @param aspect
* @param amount
* @return
*/
public AspectList merge(Aspect aspect, int amount)
{
if (this.aspects.containsKey(aspect))
{
int oldamount = this.aspects.get(aspect);
if (amount < oldamount)
{
amount = oldamount;
}
}
this.aspects.put(aspect, amount);
return this;
}
/**
* Reads the list of aspects from nbt
* @param nbttagcompound
* @return
*/
public void readFromNBT(NBTTagCompound nbttagcompound)
{
aspects.clear();
NBTTagList tlist = nbttagcompound.getTagList("Aspects");
for (int j = 0; j < tlist.tagCount(); j++)
{
NBTTagCompound rs = (NBTTagCompound) tlist.tagAt(j);
if (rs.hasKey("key"))
{
add(Aspect.getAspect(rs.getString("key")),
rs.getInteger("amount"));
}
}
}
/**
* Writes the list of aspects to nbt
* @param nbttagcompound
* @return
*/
public void writeToNBT(NBTTagCompound nbttagcompound)
{
NBTTagList tlist = new NBTTagList();
nbttagcompound.setTag("Aspects", tlist);
for (Aspect aspect : getAspects())
if (aspect != null)
{
NBTTagCompound f = new NBTTagCompound();
f.setString("key", aspect.getTag());
f.setInteger("amount", getAmount(aspect));
tlist.appendTag(f);
}
}
}

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package thaumcraft.api.aspects;
/**
*
* @author azanor
*
* Used by blocks like the crucible and alembic to hold their aspects.
* Tiles extending this interface will have their aspects show up when viewed by goggles of revealing
*
*/
public interface IAspectContainer
{
public AspectList getAspects();
public void setAspects(AspectList aspects);
/**
* This method is used to determine of a specific aspect can be added to this container.
* @param tag
* @return true or false
*/
public boolean doesContainerAccept(Aspect tag);
/**
* This method is used to add a certain amount of an aspect to the tile entity.
* @param tag
* @param amount
* @return the amount of aspect left over that could not be added.
*/
public int addToContainer(Aspect tag, int amount);
/**
* Removes a certain amount of a specific aspect from the tile entity
* @param tag
* @param amount
* @return true if that amount of aspect was available and was removed
*/
public boolean takeFromContainer(Aspect tag, int amount);
/**
* removes a bunch of different aspects and amounts from the tile entity.
* @param ot the ObjectTags object that contains the aspects and their amounts.
* @return true if all the aspects and their amounts were available and successfully removed
*/
public boolean takeFromContainer(AspectList ot);
/**
* Checks if the tile entity contains the listed amount (or more) of the aspect
* @param tag
* @param amount
* @return
*/
public boolean doesContainerContainAmount(Aspect tag, int amount);
/**
* Checks if the tile entity contains all the listed aspects and their amounts
* @param ot the ObjectTags object that contains the aspects and their amounts.
* @return
*/
public boolean doesContainerContain(AspectList ot);
/**
* Returns how much of the aspect this tile entity contains
* @param tag
* @return the amount of that aspect found
*/
public int containerContains(Aspect tag);
}

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package thaumcraft.api.aspects;
/**
* @author Azanor
*
* This interface is implemented by tile entites (or possibly anything else) like jars
* so that they can act as an essentia source for blocks like the infusion altar.
*
*/
public interface IAspectSource extends IAspectContainer
{
}

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package thaumcraft.api.aspects;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
*
* @author azanor
*
* Used by wispy essences and essentia phials to hold their aspects.
* Useful for similar item containers that store their aspect information in nbt form so TC
* automatically picks up the aspects they contain
*
*/
public interface IEssentiaContainerItem
{
public AspectList getAspects(ItemStack itemstack);
public void setAspects(ItemStack itemstack, AspectList aspects);
}
//Example implementation
/*
@Override
public AspectList getAspects(ItemStack itemstack) {
if (itemstack.hasTagCompound()) {
AspectList aspects = new AspectList();
aspects.readFromNBT(itemstack.getTagCompound());
return aspects.size()>0?aspects:null;
}
return null;
}
@Override
public void setAspects(ItemStack itemstack, AspectList aspects) {
if (!itemstack.hasTagCompound()) itemstack.setTagCompound(new NBTTagCompound());
aspects.writeToNBT(itemstack.getTagCompound());
}
*/

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package thaumcraft.api.aspects;
import net.minecraftforge.common.ForgeDirection;
/**
* @author Azanor
* This interface is used by tiles that use or transport vis.
* Only tiles that implement this interface will be able to connect to vis conduits or other thaumic devices
*/
public interface IEssentiaTransport
{
/**
* Is this tile able to connect to other vis users/sources on the specified side?
* @param face
* @return
*/
public boolean isConnectable(ForgeDirection face);
/**
* Is this side used to input essentia?
* @param face
* @return
*/
boolean canInputFrom(ForgeDirection face);
/**
* Is this side used to output essentia?
* @param face
* @return
*/
boolean canOutputTo(ForgeDirection face);
// /**
// * Can this tile act as a source of vis?
// * @return
// */
// public boolean isVisSource();
//
// /**
// * Is this tile a conduit that transports vis?
// * @return
// */
// public boolean isVisConduit();
/**
* Sets the amount of suction this block will apply
* @param suction
*/
public void setSuction(AspectList suction);
/**
* Sets the amount of suction this block will apply
* @param suction
*/
public void setSuction(Aspect aspect, int amount);
/**
* Returns the amount of suction this block is applying.
* @param loc
* the location from where the suction is being checked
* @return
*/
public AspectList getSuction(ForgeDirection face);
/**
* remove the specified amount of vis from this transport tile
* @param suction
* @return how much was actually taken
*/
public int takeVis(Aspect aspect, int amount);
public AspectList getEssentia(ForgeDirection face);
/**
* Essentia will not be drawn from this container unless the suction exceeds this amount.
* @return the amount
*/
public int getMinimumSuction();
/**
* Return true if you want the conduit to extend a little further into the block.
* Used by jars and alembics that have smaller than normal hitboxes
* @return
*/
boolean renderExtendedTube();
}