Part 1 of reimplementing Ritual Diviner
Finished the placement of the Ritual Stones from the ItemRitualDiviner. Still need to finish the rendering system for the ghost blocks.
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40 changed files with 1486 additions and 11 deletions
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package wayoftime.bloodmagic.util.handler.event;
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import java.util.List;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.renderer.Atlases;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model3D;
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import wayoftime.bloodmagic.client.render.RenderResizableCuboid;
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import wayoftime.bloodmagic.client.render.block.RenderFakeBlocks;
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import wayoftime.bloodmagic.common.item.ItemRitualDiviner;
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import wayoftime.bloodmagic.ritual.Ritual;
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import wayoftime.bloodmagic.ritual.RitualComponent;
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import wayoftime.bloodmagic.tile.TileMasterRitualStone;
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@Mod.EventBusSubscriber(modid = BloodMagic.MODID, value = Dist.CLIENT)
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@OnlyIn(Dist.CLIENT)
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public class ClientHandler
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{
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public static final boolean SUPPRESS_ASSET_ERRORS = true;
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public static ResourceLocation ritualStoneBlank = BloodMagic.rl("block/ritualstone");;
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public static ResourceLocation ritualStoneWater = BloodMagic.rl("block/waterritualstone");;
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public static ResourceLocation ritualStoneFire = BloodMagic.rl("block/fireritualstone");;
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public static ResourceLocation ritualStoneEarth = BloodMagic.rl("block/earthritualstone");;
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public static ResourceLocation ritualStoneAir = BloodMagic.rl("block/airritualstone");;
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public static ResourceLocation ritualStoneDawn = BloodMagic.rl("block/dawnritualstone");;
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public static ResourceLocation ritualStoneDusk = BloodMagic.rl("block/lightritualstone");;
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public static TextureAtlasSprite blankBloodRune;
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public static TextureAtlasSprite stoneBrick;
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public static TextureAtlasSprite glowstone;
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// public static TextureAtlasSprite bloodStoneBrick;
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public static TextureAtlasSprite beacon;
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// public static TextureAtlasSprite crystalCluster;
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public static Minecraft minecraft = Minecraft.getInstance();
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private static TileMasterRitualStone mrsHoloTile;
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private static Ritual mrsHoloRitual;
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private static Direction mrsHoloDirection;
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private static boolean mrsHoloDisplay;
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@SubscribeEvent
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public static void onTextureStitch(TextureStitchEvent.Pre event)
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{
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final String BLOCKS = "block/";
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// ritualStoneBlank = Minecraft.getInstance().getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(BloodMagic.rl(block//" + "blankrune"));
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//// ritualStoneBlank = forName(event.getMap(), "ritualstone", BLOCKS);
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// ritualStoneWater = forName(event.getMap(), "waterritualstone", BLOCKS);
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// ritualStoneFire = forName(event.getMap(), "fireritualstone", BLOCKS);
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// ritualStoneEarth = forName(event.getMap(), "earthritualstone", BLOCKS);
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// ritualStoneAir = forName(event.getMap(), "airritualstone", BLOCKS);
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// ritualStoneDawn = forName(event.getMap(), "lightritualstone", BLOCKS);
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// ritualStoneDusk = forName(event.getMap(), "duskritualstone", BLOCKS);
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blankBloodRune = forName(event.getMap(), "blankrune", BLOCKS);
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stoneBrick = event.getMap().getSprite(new ResourceLocation("minecraft:block/stonebrick"));
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glowstone = event.getMap().getSprite(new ResourceLocation("minecraft:block/glowstone"));
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// bloodStoneBrick = forName(event.getMap(), "BloodStoneBrick", BLOCKS);
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beacon = event.getMap().getSprite(new ResourceLocation("minecraft:block/beacon"));
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// crystalCluster = forName(event.getMap(), "ShardCluster", BLOCKS);
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}
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@SubscribeEvent
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public static void render(RenderWorldLastEvent event)
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{
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ClientPlayerEntity player = minecraft.player;
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World world = player.getEntityWorld();
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if (mrsHoloTile != null)
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{
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if (world.getTileEntity(mrsHoloTile.getPos()) instanceof TileMasterRitualStone)
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{
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if (mrsHoloDisplay)
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{
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IRenderTypeBuffer.Impl buffers = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
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MatrixStack stack = event.getMatrixStack();
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renderRitualStones(stack, buffers, mrsHoloTile, event.getPartialTicks());
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RenderSystem.disableDepthTest();
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buffers.finish();
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} else
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ClientHandler.setRitualHoloToNull();
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} else
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{
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ClientHandler.setRitualHoloToNull();
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}
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}
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if (minecraft.objectMouseOver == null || minecraft.objectMouseOver.getType() != RayTraceResult.Type.BLOCK)
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return;
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TileEntity tileEntity = world.getTileEntity(((BlockRayTraceResult) minecraft.objectMouseOver).getPos());
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if (tileEntity instanceof TileMasterRitualStone && !player.getHeldItemMainhand().isEmpty()
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&& player.getHeldItemMainhand().getItem() instanceof ItemRitualDiviner)
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renderRitualStones(player, event.getPartialTicks());
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}
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private static TextureAtlasSprite forName(AtlasTexture textureMap, String name, String dir)
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{
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return textureMap.getSprite(new ResourceLocation(BloodMagic.MODID + dir + "/" + name));
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}
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private static void renderRitualStones(ClientPlayerEntity player, float partialTicks)
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{
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World world = player.getEntityWorld();
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ItemRitualDiviner ritualDiviner = (ItemRitualDiviner) player.inventory.getCurrentItem().getItem();
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Direction direction = ritualDiviner.getDirection(player.inventory.getCurrentItem());
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Ritual ritual = BloodMagic.RITUAL_MANAGER.getRitual(ritualDiviner.getCurrentRitual(player.inventory.getCurrentItem()));
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if (ritual == null)
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return;
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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// GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// GlStateManager.color4f(1F, 1F, 1F, 0.6125F);
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BlockPos vec3, vX;
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vec3 = ((BlockRayTraceResult) minecraft.objectMouseOver).getPos();
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double posX = player.lastTickPosX + (player.getPosX() - player.lastTickPosX) * partialTicks;
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double posY = player.lastTickPosY + (player.getPosY() - player.lastTickPosY) * partialTicks;
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double posZ = player.lastTickPosZ + (player.getPosZ() - player.lastTickPosZ) * partialTicks;
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List<RitualComponent> components = Lists.newArrayList();
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ritual.gatherComponents(components::add);
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for (RitualComponent ritualComponent : components)
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{
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vX = vec3.add(ritualComponent.getOffset(direction));
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double minX = vX.getX() - posX;
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double minY = vX.getY() - posY;
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double minZ = vX.getZ() - posZ;
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if (!world.getBlockState(vX).isOpaqueCube(world, vX))
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{
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TextureAtlasSprite texture = null;
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// switch (ritualComponent.getRuneType())
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// {
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// case BLANK:
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// texture = ritualStoneBlank;
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// break;
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// case WATER:
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// texture = ritualStoneWater;
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// break;
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// case FIRE:
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// texture = ritualStoneFire;
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// break;
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// case EARTH:
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// texture = ritualStoneEarth;
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// break;
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// case AIR:
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// texture = ritualStoneAir;
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// break;
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// case DAWN:
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// texture = ritualStoneDawn;
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// break;
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// case DUSK:
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// texture = ritualStoneDusk;
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// break;
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// }
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RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
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}
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}
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GlStateManager.popMatrix();
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}
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public static void renderRitualStones(MatrixStack stack, IRenderTypeBuffer renderer, TileMasterRitualStone masterRitualStone, float partialTicks)
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{
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IVertexBuilder buffer = renderer.getBuffer(Atlases.getTranslucentCullBlockType());
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System.out.println("Attempting to render stones");
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ClientPlayerEntity player = minecraft.player;
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World world = player.getEntityWorld();
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Direction direction = mrsHoloDirection;
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Ritual ritual = mrsHoloRitual;
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if (ritual == null)
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{
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return;
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}
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// GlStateManager.pushMatrix();
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// GlStateManager.enableBlend();
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// GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// GlStateManager.color4f(1F, 1F, 1F, 0.5F);
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BlockPos vec3, vX;
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vec3 = masterRitualStone.getPos();
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double posX = player.lastTickPosX + (player.getPosX() - player.lastTickPosX) * partialTicks;
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double posY = player.lastTickPosY + (player.getPosY() - player.lastTickPosY) * partialTicks;
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double posZ = player.lastTickPosZ + (player.getPosZ() - player.lastTickPosZ) * partialTicks;
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List<RitualComponent> components = Lists.newArrayList();
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ritual.gatherComponents(components::add);
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for (RitualComponent ritualComponent : components)
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{
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stack.push();
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vX = vec3.add(ritualComponent.getOffset(direction));
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Vector3d eyePos = player.getEyePosition(partialTicks);
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double minX = vX.getX() - eyePos.x;
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double minY = vX.getY() - eyePos.y;
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double minZ = vX.getZ() - eyePos.z;
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stack.translate(minX, minY, minZ);
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if (!world.getBlockState(vX).isOpaqueCube(world, vX))
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{
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ResourceLocation rl = null;
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switch (ritualComponent.getRuneType())
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{
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case BLANK:
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rl = ritualStoneBlank;
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break;
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case WATER:
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rl = ritualStoneWater;
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break;
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case FIRE:
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rl = ritualStoneFire;
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break;
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case EARTH:
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rl = ritualStoneEarth;
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break;
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case AIR:
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rl = ritualStoneAir;
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break;
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case DAWN:
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rl = ritualStoneDawn;
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break;
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case DUSK:
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rl = ritualStoneDusk;
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break;
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}
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Model3D model = getBlockModel(rl);
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RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0xDDFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
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// RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
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}
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stack.pop();
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}
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// GlStateManager.popMatrix();
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}
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private static Model3D getBlockModel(ResourceLocation rl)
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{
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Model3D model = new BloodMagicRenderer.Model3D();
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model.setTexture(Minecraft.getInstance().getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(rl));
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model.minX = 0;
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model.minY = 0;
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model.minZ = 0;
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model.maxX = 1;
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model.maxY = 1;
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model.maxZ = 1;
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return model;
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}
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public static void setRitualHolo(TileMasterRitualStone masterRitualStone, Ritual ritual, Direction direction, boolean displayed)
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{
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mrsHoloDisplay = displayed;
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mrsHoloTile = masterRitualStone;
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mrsHoloRitual = ritual;
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mrsHoloDirection = direction;
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}
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public static void setRitualHoloToNull()
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{
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mrsHoloDisplay = false;
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mrsHoloTile = null;
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mrsHoloRitual = null;
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mrsHoloDirection = Direction.NORTH;
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}
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}
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