Part 1 of reimplementing Ritual Diviner
Finished the placement of the Ritual Stones from the ItemRitualDiviner. Still need to finish the rendering system for the ghost blocks.
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40 changed files with 1486 additions and 11 deletions
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@ -220,7 +220,7 @@ public class TileMasterRitualStone extends TileTicking implements IMasterRitualS
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} else
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{
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if (activator != null)
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activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.notValid"), true);
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activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.notvalid"), true);
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}
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return false;
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@ -1,7 +1,7 @@
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package wayoftime.bloodmagic.tile.base;
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import net.minecraft.client.renderer.texture.ITickable;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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/**
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@ -9,7 +9,7 @@ import net.minecraft.tileentity.TileEntityType;
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* programmatically.
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*/
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// TODO - Move implementations that depend on existed ticks to new methods from here.
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public abstract class TileTicking extends TileBase implements ITickable
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public abstract class TileTicking extends TileBase implements ITickableTileEntity
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{
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private int ticksExisted;
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private boolean shouldTick = true;
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