Part 1 of reimplementing Ritual Diviner
Finished the placement of the Ritual Stones from the ItemRitualDiviner. Still need to finish the rendering system for the ghost blocks.
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40 changed files with 1486 additions and 11 deletions
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@ -81,8 +81,54 @@ public class GeneratorLanguage extends LanguageProvider
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add("tooltip.bloodmagic.sigil.air.desc", "I feel lighter already...");
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add("tooltip.bloodmagic.sigil.bloodlight.desc", "I see a light!");
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add("tooltip.bloodmagic.activationcrystal.weak", "Activates low-level rituals");
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add("tooltip.bloodmagic.activationcrystal.awakened", "Activates more powerful rituals");
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add("tooltip.bloodmagic.activationcrystal.creative", "Creative Only - Activates any ritual");
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add("itemGroup.bloodmagictab", "Blood Magic");
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// Ritual info
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add("tooltip.bloodmagic.diviner.currentRitual", "Current Ritual: %s");
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add("tooltip.bloodmagic.diviner.blankRune", "Blank Runes: %d");
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add("tooltip.bloodmagic.diviner.waterRune", "Water Runes: %d");
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add("tooltip.bloodmagic.diviner.airRune", "Air Runes: %d");
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add("tooltip.bloodmagic.diviner.fireRune", "Fire Runes: %d");
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add("tooltip.bloodmagic.diviner.earthRune", "Earth Runes: %d");
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add("tooltip.bloodmagic.diviner.duskRune", "Dusk Runes: %d");
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add("tooltip.bloodmagic.diviner.dawnRune", "Dawn Runes: %d");
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add("tooltip.bloodmagic.diviner.totalRune", "Total Runes: %d");
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add("tooltip.bloodmagic.diviner.extraInfo", "Press shift for extra info");
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add("tooltip.bloodmagic.diviner.currentDirection", "Current Direction: %s");
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add("ritual.bloodmagic.testRitual", "Test Ritual");
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add("ritual.bloodmagic.waterRitual", "Ritual of the Full Spring");
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add("ritual.bloodmagic.lavaRitual", "Serenade of the Nether");
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add("ritual.bloodmagic.greenGroveRitual", "Ritual of the Green Grove");
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add("ritual.bloodmagic.jumpRitual", "Ritual of the High Jump");
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add("ritual.bloodmagic.wellOfSufferingRitual", "Well of Suffering");
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add("ritual.bloodmagic.featheredKnifeRitual", "Ritual of the Feathered Knife");
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add("ritual.bloodmagic.regenerationRitual", "Ritual of Regeneration");
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add("ritual.bloodmagic.harvestRitual", "Reap of the Harvest Moon");
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add("ritual.bloodmagic.magneticRitual", "Ritual of Magnetism");
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add("ritual.bloodmagic.crushingRitual", "Ritual of the Crusher");
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add("ritual.bloodmagic.fullStomachRitual", "Ritual of the Satiated Stomach");
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add("ritual.bloodmagic.interdictionRitual", "Ritual of Interdiction");
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add("ritual.bloodmagic.containmentRitual", "Ritual of Containment");
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add("ritual.bloodmagic.speedRitual", "Ritual of Speed");
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add("ritual.bloodmagic.suppressionRitual", "Ritual of Suppression");
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add("ritual.bloodmagic.expulsionRitual", "Aura of Expulsion");
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add("ritual.bloodmagic.zephyrRitual", "Call of the Zephyr");
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add("ritual.bloodmagic.upgradeRemoveRitual", "Sound of the Cleansing Soul");
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add("ritual.bloodmagic.armourEvolveRitual", "Ritual of Living Evolution");
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add("ritual.bloodmagic.animalGrowthRitual", "Ritual of the Shepherd");
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add("ritual.bloodmagic.cobblestoneRitual", "Le Vulcanos Frigius");
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add("ritual.bloodmagic.placerRitual", "The Filler");
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add("ritual.bloodmagic.fellingRitual", "The Timberman");
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add("ritual.bloodmagic.pumpRitual", "Hymn of Siphoning");
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add("ritual.bloodmagic.altarBuilderRitual", "The Assembly of the High Altar");
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add("ritual.bloodmagic.portalRitual", "The Gate of the Fold");
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// Block names
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addBlock(BloodMagicBlocks.BLANK_RUNE, "Blank Rune");
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addBlock(BloodMagicBlocks.SPEED_RUNE, "Speed Rune");
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@ -96,6 +142,14 @@ public class GeneratorLanguage extends LanguageProvider
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addBlock(BloodMagicBlocks.CHARGING_RUNE, "Charging Rune");
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addBlock(BloodMagicBlocks.BLOOD_ALTAR, "Blood Altar");
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addBlock(BloodMagicBlocks.SOUL_FORGE, "Hellfire Forge");
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addBlock(BloodMagicBlocks.BLANK_RITUAL_STONE, "Ritual Stone");
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addBlock(BloodMagicBlocks.AIR_RITUAL_STONE, "Air Ritual Stone");
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addBlock(BloodMagicBlocks.WATER_RITUAL_STONE, "Water Ritual Stone");
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addBlock(BloodMagicBlocks.FIRE_RITUAL_STONE, "Fire Ritual Stone");
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addBlock(BloodMagicBlocks.EARTH_RITUAL_STONE, "Earth Ritual Stone");
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addBlock(BloodMagicBlocks.DUSK_RITUAL_STONE, "Dusk Ritual Stone");
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addBlock(BloodMagicBlocks.DAWN_RITUAL_STONE, "Dawn Ritual Stone");
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addBlock(BloodMagicBlocks.MASTER_RITUAL_STONE, "Master Ritual Stone");
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// Item names
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addItem(BloodMagicItems.WEAK_BLOOD_ORB, "Weak Blood Orb");
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@ -144,6 +198,15 @@ public class GeneratorLanguage extends LanguageProvider
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addItem(BloodMagicItems.SOUL_SNARE, "Soul Snare");
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addItem(BloodMagicItems.SENTIENT_SWORD, "Sentient Sword");
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addItem(BloodMagicItems.WEAK_ACTIVATION_CRYSTAL, "Weak Activation Crystal");
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addItem(BloodMagicItems.AWAKENED_ACTIVATION_CRYSTAL, "Awakened Activation Crystal");
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addItem(BloodMagicItems.CREATIVE_ACTIVATION_CRYSTAL, "Creative Activation Crystal");
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addItem(BloodMagicItems.WATER_INSCRIPTION_TOOL, "Inscription Tool: Water");
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addItem(BloodMagicItems.FIRE_INSCRIPTION_TOOL, "Inscription Tool: Fire");
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addItem(BloodMagicItems.EARTH_INSCRIPTION_TOOL, "Inscription Tool: Earth");
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addItem(BloodMagicItems.AIR_INSCRIPTION_TOOL, "Inscription Tool: Air");
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addItem(BloodMagicItems.DUSK_INSCRIPTION_TOOL, "Inscription Tool: Dusk");
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// addItem(BloodMagicItems , "");
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// JEI
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@ -157,5 +220,12 @@ public class GeneratorLanguage extends LanguageProvider
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add("jei.bloodmagic.recipe.altar", "Blood Altar");
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add("jei.bloodmagic.recipe.soulforge", "Hellfire Forge");
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add("jei.bloodmagic.recipe.alchemyarraycrafting", "Alchemy Array");
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// Chat
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add("chat.bloodmagic.ritual.weak", "You feel a push, but are too weak to perform this ritual.");
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add("chat.bloodmagic.ritual.prevent", "The ritual is actively resisting you!");
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add("chat.bloodmagic.ritual.activate", "A rush of energy flows through the ritual!");
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add("chat.bloodmagic.ritual.notValid", "You feel that these runes are not configured correctly...");
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}
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}
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