Part 1 of reimplementing Ritual Diviner
Finished the placement of the Ritual Stones from the ItemRitualDiviner. Still need to finish the rendering system for the ghost blocks.
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40 changed files with 1486 additions and 11 deletions
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@ -58,7 +58,7 @@ public class BlockRitualStone extends Block implements IRitualStone
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public void setRuneType(World world, BlockPos pos, EnumRuneType runeType)
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{
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Block runeBlock = this;
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switch (type)
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switch (runeType)
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{
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case AIR:
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runeBlock = BloodMagicBlocks.AIR_RITUAL_STONE.get();
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