Part 1 of reimplementing Ritual Diviner

Finished the placement of the Ritual Stones from the ItemRitualDiviner.
Still need to finish the rendering system for the ghost blocks.
This commit is contained in:
WayofTime 2020-10-24 22:37:04 -04:00
parent 446fe9cef7
commit 85e47dbfa8
40 changed files with 1486 additions and 11 deletions

View file

@ -58,7 +58,7 @@ public class BlockRitualStone extends Block implements IRitualStone
public void setRuneType(World world, BlockPos pos, EnumRuneType runeType)
{
Block runeBlock = this;
switch (type)
switch (runeType)
{
case AIR:
runeBlock = BloodMagicBlocks.AIR_RITUAL_STONE.get();