Part 1 of reimplementing Ritual Diviner

Finished the placement of the Ritual Stones from the ItemRitualDiviner.
Still need to finish the rendering system for the ghost blocks.
This commit is contained in:
WayofTime 2020-10-24 22:37:04 -04:00
parent 446fe9cef7
commit 85e47dbfa8
40 changed files with 1486 additions and 11 deletions

View file

@ -52,6 +52,7 @@ import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.ritual.RitualManager;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileMasterRitualStone;
import wayoftime.bloodmagic.tile.TileSoulForge;
import wayoftime.bloodmagic.util.handler.event.GenericHandler;
import wayoftime.bloodmagic.util.handler.event.WillHandler;
@ -149,6 +150,7 @@ public class BloodMagic
event.getRegistry().register(TileEntityType.Builder.create(TileAltar::new, BloodMagicBlocks.BLOOD_ALTAR.get()).build(null).setRegistryName("altar"));
event.getRegistry().register(TileEntityType.Builder.create(TileAlchemyArray::new, BloodMagicBlocks.ALCHEMY_ARRAY.get()).build(null).setRegistryName("alchemyarray"));
event.getRegistry().register(TileEntityType.Builder.create(TileSoulForge::new, BloodMagicBlocks.SOUL_FORGE.get()).build(null).setRegistryName("soulforge"));
event.getRegistry().register(TileEntityType.Builder.create(TileMasterRitualStone::new, BloodMagicBlocks.MASTER_RITUAL_STONE.get()).build(null).setRegistryName("masterritualstone"));
}
@SubscribeEvent

View file

@ -3,7 +3,6 @@ package wayoftime.bloodmagic.client.render.block;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.block.RedstoneBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.IRenderTypeBuffer;
@ -40,7 +39,6 @@ public class RenderAltar extends TileEntityRenderer<TileAltar>
@Override
public void render(TileAltar tileAltar, float partialTicks, MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLightIn, int combinedOverlayIn)
{
RedstoneBlock d;
ItemStack inputStack = tileAltar.getStackInSlot(0);
float level = ((float) tileAltar.getCurrentBlood()) / (float) tileAltar.getCapacity();

View file

@ -1,5 +1,7 @@
package wayoftime.bloodmagic.util;
import java.util.Locale;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.ItemHandlerHelper;
@ -48,4 +50,9 @@ public class Utils
return false;
}
public static String toFancyCasing(String input)
{
return String.valueOf(input.charAt(0)).toUpperCase(Locale.ENGLISH) + input.substring(1);
}
}