Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight.
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0a2dfb4fd4
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8571d4d264
8 changed files with 155 additions and 12 deletions
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.tile.TileDemonCrystal;
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public class RitualCrystalHarvest extends Ritual
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{
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public static final String CRYSTAL_RANGE = "crystal";
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public RitualCrystalHarvest()
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{
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super("ritualCrystalHarvest", 0, 40000, "ritual." + Constants.Mod.MODID + ".crystalHarvestRitual");
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addBlockRange(CRYSTAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-3, 2, -3), 7, 5, 7));
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setMaximumVolumeAndDistanceOfRange(CRYSTAL_RANGE, 250, 5, 7);
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorldObj();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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int currentEssence = network.getCurrentEssence();
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BlockPos pos = masterRitualStone.getBlockPos();
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if (currentEssence < getRefreshCost())
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{
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network.causeNauseaToPlayer();
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return;
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}
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int maxEffects = 1;
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int totalEffects = 0;
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AreaDescriptor crystalRange = getBlockRange(CRYSTAL_RANGE);
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crystalRange.resetIterator();
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while (crystalRange.hasNext())
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{
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BlockPos nextPos = crystalRange.next().add(pos);
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TileEntity tile = world.getTileEntity(nextPos);
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if (tile instanceof TileDemonCrystal)
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{
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TileDemonCrystal demonCrystal = (TileDemonCrystal) tile;
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if (demonCrystal.dropSingleCrystal())
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{
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IBlockState state = world.getBlockState(nextPos);
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world.notifyBlockUpdate(nextPos, state, state, 3);
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totalEffects++;
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if (totalEffects >= maxEffects)
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{
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break;
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}
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}
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}
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}
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network.syphon(getRefreshCost() * totalEffects);
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}
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@Override
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public int getRefreshTime()
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{
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return 25;
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}
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@Override
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public int getRefreshCost()
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{
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return 0;
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}
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@Override
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public ArrayList<RitualComponent> getComponents()
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{
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ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
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this.addCornerRunes(components, 1, 0, EnumRuneType.AIR);
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this.addParallelRunes(components, 1, 1, EnumRuneType.DUSK);
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this.addParallelRunes(components, 1, -1, EnumRuneType.FIRE);
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this.addParallelRunes(components, 2, -1, EnumRuneType.FIRE);
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this.addParallelRunes(components, 3, -1, EnumRuneType.FIRE);
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this.addOffsetRunes(components, 3, 1, -1, EnumRuneType.FIRE);
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this.addCornerRunes(components, 3, -1, EnumRuneType.EARTH);
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this.addCornerRunes(components, 3, 0, EnumRuneType.EARTH);
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this.addOffsetRunes(components, 3, 2, 0, EnumRuneType.DUSK);
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return components;
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}
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@Override
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public Ritual getNewCopy()
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{
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return new RitualCrystalHarvest();
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}
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}
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