Fixed the Alchemy Array from voiding items when broken when it shouldn't have.

This commit is contained in:
WayofTime 2018-04-26 16:33:22 -04:00
parent 151c1dfd67
commit 842c9d1411
2 changed files with 7 additions and 5 deletions

View file

@ -118,14 +118,10 @@ public class TileAlchemyArray extends TileInventory implements ITickable, IAlche
@Override
public void dropItems()
{
if (!doDropIngredients)
if (arrayEffect == null || doDropIngredients)
{
super.dropItems();
}
if (arrayEffect != null)
{
}
}
public boolean attemptCraft()