Fixed the Alchemy Array from voiding items when broken when it shouldn't have.
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151c1dfd67
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2 changed files with 7 additions and 5 deletions
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@ -118,14 +118,10 @@ public class TileAlchemyArray extends TileInventory implements ITickable, IAlche
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@Override
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public void dropItems()
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{
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if (!doDropIngredients)
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if (arrayEffect == null || doDropIngredients)
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{
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super.dropItems();
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}
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if (arrayEffect != null)
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{
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}
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}
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public boolean attemptCraft()
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