Child mobs are now viable for sacrifice at half the rate
(cherry picked from commit 719cff0
)
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2 changed files with 13 additions and 1 deletions
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@ -106,6 +106,9 @@ public class RitualWellOfSuffering extends Ritual
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if (BloodMagicAPI.getEntitySacrificeValues().containsKey(entityName))
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lifeEssenceRatio = BloodMagicAPI.getEntitySacrificeValues().get(entityName);
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if (entity.isChild())
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lifeEssenceRatio *= 0.5F;
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tileAltar.sacrificialDaggerCall(lifeEssenceRatio, true);
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totalEffects++;
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