Added melee damage upgrade (Fierce strike)

This commit is contained in:
WayofTime 2016-01-06 21:26:51 -05:00
parent 65e0cea9af
commit 82ac4f5ae8
6 changed files with 208 additions and 3 deletions

View file

@ -4,13 +4,17 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeHealthboost;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeKnockbackResist;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeMeleeDamage;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradePhysicalProtect;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradePoisonResist;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeSpeed;
import WayofTime.bloodmagic.livingArmour.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.StatTrackerFood;
import WayofTime.bloodmagic.livingArmour.StatTrackerHealthboost;
import WayofTime.bloodmagic.livingArmour.StatTrackerMeleeDamage;
import WayofTime.bloodmagic.livingArmour.StatTrackerMovement;
import WayofTime.bloodmagic.livingArmour.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.StatTrackerPoison;
import WayofTime.bloodmagic.livingArmour.StatTrackerSelfSacrifice;
@ -23,13 +27,17 @@ public class ModArmourTrackers
LivingArmourHandler.registerStatTracker(StatTrackerPoison.class);
LivingArmourHandler.registerStatTracker(StatTrackerSelfSacrifice.class);
LivingArmourHandler.registerStatTracker(StatTrackerFood.class);
LivingArmourHandler.registerStatTracker(StatTrackerPhysicalProtect.class);
LivingArmourHandler.registerStatTracker(StatTrackerHealthboost.class);
LivingArmourHandler.registerStatTracker(StatTrackerMeleeDamage.class);
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSelfSacrifice(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeKnockbackResist(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePhysicalProtect(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeHealthboost(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDamage(0));
}
}