Added melee damage upgrade (Fierce strike)
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6 changed files with 208 additions and 3 deletions
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@ -4,13 +4,17 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeDigging;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeHealthboost;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeKnockbackResist;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradePoisonResist;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.StatTrackerDigging;
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import WayofTime.bloodmagic.livingArmour.StatTrackerFood;
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import WayofTime.bloodmagic.livingArmour.StatTrackerHealthboost;
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import WayofTime.bloodmagic.livingArmour.StatTrackerMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.StatTrackerMovement;
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import WayofTime.bloodmagic.livingArmour.StatTrackerPhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.StatTrackerPoison;
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import WayofTime.bloodmagic.livingArmour.StatTrackerSelfSacrifice;
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@ -23,13 +27,17 @@ public class ModArmourTrackers
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LivingArmourHandler.registerStatTracker(StatTrackerPoison.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSelfSacrifice.class);
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LivingArmourHandler.registerStatTracker(StatTrackerFood.class);
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LivingArmourHandler.registerStatTracker(StatTrackerPhysicalProtect.class);
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LivingArmourHandler.registerStatTracker(StatTrackerHealthboost.class);
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LivingArmourHandler.registerStatTracker(StatTrackerMeleeDamage.class);
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSelfSacrifice(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeKnockbackResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePhysicalProtect(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeHealthboost(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDamage(0));
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}
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}
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