Added "Trick Shot" upgrade to the armour - when trained, your bow will shoot more than one arrow.
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7 changed files with 258 additions and 1 deletions
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package WayofTime.bloodmagic.livingArmour;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeArrowShot extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 20, 50, 90, 160, 290 };
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public static final int[] extraArrow = new int[] { 1, 2, 3, 4, 5 };
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public LivingArmourUpgradeArrowShot(int level)
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{
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super(level);
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.arrowShot";
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}
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@Override
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public int getMaxTier()
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{
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return 5; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "arrowShot";
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}
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public int getExtraArrows()
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{
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return extraArrow[this.level];
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}
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}
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