Added "Trick Shot" upgrade to the armour - when trained, your bow will shoot more than one arrow.
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2cf7da8603
commit
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7 changed files with 258 additions and 1 deletions
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@ -0,0 +1,66 @@
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package WayofTime.bloodmagic.livingArmour;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeArrowShot extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 20, 50, 90, 160, 290 };
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public static final int[] extraArrow = new int[] { 1, 2, 3, 4, 5 };
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public LivingArmourUpgradeArrowShot(int level)
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{
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super(level);
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.arrowShot";
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}
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@Override
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public int getMaxTier()
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{
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return 5; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "arrowShot";
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}
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public int getExtraArrows()
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{
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return extraArrow[this.level];
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}
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}
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@ -0,0 +1,87 @@
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package WayofTime.bloodmagic.livingArmour;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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public class StatTrackerArrowShot extends StatTracker
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{
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public int totalShots = 0;
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] shotsRequired = new int[] { 50, 200, 700, 1500, 3000 };
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public static void incrementCounter(LivingArmour armour)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.trickShot";
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}
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@Override
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public void resetTracker()
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{
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this.totalShots = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalShots = tag.getInteger(Constants.Mod.MODID + ".tracker.trickShot");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setInteger(Constants.Mod.MODID + ".tracker.trickShot", totalShots);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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int change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalShots += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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// TODO Auto-generated method stub
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 5; i++)
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{
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if (totalShots >= shotsRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeArrowShot(i));
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}
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}
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return upgradeList;
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}
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}
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@ -56,7 +56,7 @@ public class StatTrackerMovement extends StatTracker
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return false;
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}
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if (player.isAirBorne)
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if (!player.onGround)
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{
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return false;
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}
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