Removed useless shader class.
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parent
976df4e0e5
commit
82244a357b
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@ -1,11 +1,10 @@
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package WayofTime.alchemicalWizardry.client;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.thread.GAPIChecker;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.world.World;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.common.MinecraftForge;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.api.spell.EntitySpellProjectile;
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import WayofTime.alchemicalWizardry.client.renderer.RitualDivinerRender;
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@ -51,7 +50,6 @@ import WayofTime.alchemicalWizardry.common.renderer.block.RenderSpellEnhancement
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import WayofTime.alchemicalWizardry.common.renderer.block.RenderSpellModifierBlock;
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import WayofTime.alchemicalWizardry.common.renderer.block.RenderSpellParadigmBlock;
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import WayofTime.alchemicalWizardry.common.renderer.block.RenderWritingTable;
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import WayofTime.alchemicalWizardry.common.renderer.block.ShaderHelper;
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import WayofTime.alchemicalWizardry.common.renderer.block.TEAltarRenderer;
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import WayofTime.alchemicalWizardry.common.renderer.block.itemRender.TEAlchemicalCalcinatorItemRenderer;
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import WayofTime.alchemicalWizardry.common.renderer.block.itemRender.TEAltarItemRenderer;
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@ -86,6 +84,7 @@ import WayofTime.alchemicalWizardry.common.renderer.model.ModelWingedFireDemon;
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import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderEnergyBazookaMainProjectile;
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import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderEnergyBlastProjectile;
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import WayofTime.alchemicalWizardry.common.renderer.projectile.RenderMeteor;
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import WayofTime.alchemicalWizardry.common.thread.GAPIChecker;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAlchemicCalcinator;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
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@ -175,7 +174,6 @@ public class ClientProxy extends CommonProxy
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MinecraftForgeClient.registerItemRenderer(ItemBlock.getItemFromBlock(ModBlocks.blockSpellModifier), new TESpellModifierBlockItemRenderer());
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MinecraftForgeClient.registerItemRenderer(ItemBlock.getItemFromBlock(ModBlocks.blockAlchemicCalcinator), new TEAlchemicalCalcinatorItemRenderer());
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MinecraftForgeClient.registerItemRenderer(ItemBlock.getItemFromBlock(ModBlocks.blockCrystalBelljar), new TEBellJarItemRenderer());
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ShaderHelper.initShaders();
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}
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@Override
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@ -1,196 +0,0 @@
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/**
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* This class was created by <Vazkii>. It's distributed as
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* part of the Botania Mod. Get the Source Code in github:
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* https://github.com/Vazkii/Botania
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*
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* Botania is Open Source and distributed under a
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* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
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* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
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*
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* File Created @ [Apr 9, 2014, 11:20:26 PM (GMT)]
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*/
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import org.lwjgl.opengl.ARBFragmentShader;
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import org.lwjgl.opengl.ARBShaderObjects;
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import org.lwjgl.opengl.ARBVertexShader;
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import org.lwjgl.opengl.GL11;
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import java.io.BufferedReader;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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public final class ShaderHelper
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{
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private static final int VERT = ARBVertexShader.GL_VERTEX_SHADER_ARB;
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private static final int FRAG = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB;
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public static int beam = 0;
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public static void initShaders()
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{
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beam = createProgram(null, "/assets/alchemicalwizardry/shaders/beam.frag");
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}
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public static void useShaderWithProps(int shader, Object... props)
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{
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ARBShaderObjects.glUseProgramObjectARB(shader);
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if (shader != 0 && props.length % 2 == 0)
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{
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int propCount = props.length / 2;
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for (int i = 0; i < propCount; i++)
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{
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String propName = (String) props[i * 2];
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Object propVal = props[i * 2 + 1];
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int uniform = ARBShaderObjects.glGetUniformLocationARB(shader, propName);
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if (propVal instanceof Integer)
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ARBShaderObjects.glUniform1iARB(uniform, (Integer) propVal);
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if (propVal instanceof Float)
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ARBShaderObjects.glUniform1fARB(uniform, (Float) propVal);
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}
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}
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}
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public static void useShader(int shader)
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{
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useShaderWithProps(shader);
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}
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public static void releaseShader()
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{
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useShader(0);
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}
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public static boolean useShaders()
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{
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return true;
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}
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// Most of the code taken from the LWJGL wiki
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// http://lwjgl.org/wiki/index.php?title=GLSL_Shaders_with_LWJGL
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private static int createProgram(String vert, String frag)
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{
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int vertId = 0, fragId = 0, program = 0;
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if (vert != null)
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vertId = createShader(vert, VERT);
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if (frag != null)
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fragId = createShader(frag, FRAG);
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program = ARBShaderObjects.glCreateProgramObjectARB();
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if (program == 0)
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return 0;
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if (vert != null)
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ARBShaderObjects.glAttachObjectARB(program, vertId);
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if (frag != null)
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ARBShaderObjects.glAttachObjectARB(program, fragId);
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ARBShaderObjects.glLinkProgramARB(program);
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if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE)
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{
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return 0;
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}
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ARBShaderObjects.glValidateProgramARB(program);
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if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE)
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{
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return 0;
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}
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return program;
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}
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private static int createShader(String filename, int shaderType)
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{
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int shader = 0;
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try
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{
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shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType);
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if (shader == 0)
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return 0;
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ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename));
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ARBShaderObjects.glCompileShaderARB(shader);
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if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE)
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throw new RuntimeException("Error creating shader: " + getLogInfo(shader));
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return shader;
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} catch (Exception e)
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{
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ARBShaderObjects.glDeleteObjectARB(shader);
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e.printStackTrace();
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return -1;
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}
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}
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private static String getLogInfo(int obj)
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{
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return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB));
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}
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private static String readFileAsString(String filename) throws Exception
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{
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StringBuilder source = new StringBuilder();
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InputStream in = ShaderHelper.class.getResourceAsStream(filename);
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Exception exception = null;
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BufferedReader reader;
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if (in == null)
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return "";
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try
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{
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reader = new BufferedReader(new InputStreamReader(in, "UTF-8"));
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Exception innerExc = null;
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try
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{
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String line;
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while ((line = reader.readLine()) != null)
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source.append(line).append('\n');
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} catch (Exception exc)
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{
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exception = exc;
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} finally
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{
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try
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{
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reader.close();
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} catch (Exception exc)
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{
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if (innerExc == null)
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innerExc = exc;
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else exc.printStackTrace();
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}
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}
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if (innerExc != null)
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throw innerExc;
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} catch (Exception exc)
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{
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exception = exc;
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} finally
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{
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try
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{
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in.close();
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} catch (Exception exc)
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{
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if (exception == null)
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exception = exc;
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else exc.printStackTrace();
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}
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if (exception != null)
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throw exception;
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}
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return source.toString();
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}
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}
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