Bucket recipe fix and Creative Sacrificial Dagger fix (#827)
* Bucket recipe fix and Creative Sacrificial Dagger fix * Do #808 * Add a Sacrificial Dagger conversion config * Put the conversion everywhere
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5 changed files with 15 additions and 8 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.*;
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@ -20,8 +21,6 @@ public class RitualFeatheredKnife extends Ritual
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public static final String ALTAR_RANGE = "altar";
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public static final String DAMAGE_RANGE = "damage";
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public static final int SACRIFICE_AMOUNT = 100;
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public BlockPos altarOffsetPos = new BlockPos(0, 0, 0); //TODO: Save!
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public RitualFeatheredKnife()
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@ -90,7 +89,7 @@ public class RitualFeatheredKnife extends Ritual
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{
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player.setHealth(health - 1);
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tileAltar.sacrificialDaggerCall(SACRIFICE_AMOUNT, false);
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tileAltar.sacrificialDaggerCall(ConfigHandler.sacrificialDaggerConversion, false);
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totalEffects++;
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