Bucket recipe fix and Creative Sacrificial Dagger fix (#827)
* Bucket recipe fix and Creative Sacrificial Dagger fix * Do #808 * Add a Sacrificial Dagger conversion config * Put the conversion everywhere
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5 changed files with 15 additions and 8 deletions
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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@ -105,7 +106,7 @@ public class ItemSacrificialDagger extends Item implements IMeshProvider
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
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}
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int lpAdded = 200;
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int lpAdded = getMetadata(stack) == 1 ? Integer.MAX_VALUE : ConfigHandler.sacrificialDaggerConversion * ConfigHandler.sacrificialDaggerDamage;
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RayTraceResult rayTrace = rayTrace(world, player, false);
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if (rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK)
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@ -118,7 +119,7 @@ public class ItemSacrificialDagger extends Item implements IMeshProvider
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if (!player.capabilities.isCreativeMode)
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{
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SacrificeKnifeUsedEvent evt = new SacrificeKnifeUsedEvent(player, true, true, 2, lpAdded);
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SacrificeKnifeUsedEvent evt = new SacrificeKnifeUsedEvent(player, true, true, ConfigHandler.sacrificialDaggerDamage, lpAdded);
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if (MinecraftForge.EVENT_BUS.post(evt))
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return super.onItemRightClick(stack, world, player, hand);
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@ -126,7 +127,7 @@ public class ItemSacrificialDagger extends Item implements IMeshProvider
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{
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player.hurtResistantTime = 0;
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player.attackEntityFrom(BloodMagicAPI.getDamageSource(), 0.001F);
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player.setHealth(Math.max(player.getHealth() - 2, 0.0001f));
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player.setHealth(Math.max(player.getHealth() - ConfigHandler.sacrificialDaggerDamage, 0.0001f));
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if (player.getHealth() <= 0.001f)
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{
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player.onDeath(BloodMagicAPI.getDamageSource());
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