Added routing filters as well as recipes and temp textures.

This commit is contained in:
WayofTime 2016-01-16 11:10:58 -05:00
parent 76dceb3534
commit 815faa2ced
13 changed files with 187 additions and 70 deletions

View file

@ -7,6 +7,7 @@ import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import WayofTime.bloodmagic.item.inventory.ItemInventory;
import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.util.GhostItemHelper;
import WayofTime.bloodmagic.util.Utils;
@ -169,7 +170,7 @@ public class ContainerItemRoutingNode extends Container
} else if (index > 0)
{
// return null;
if (true) // Change to check item is a filter
if (itemstack1.getItem() instanceof IItemFilterProvider) // Change to check item is a filter
{
if (!this.mergeItemStack(itemstack1, 0, 1, false))
{
@ -219,7 +220,7 @@ public class ContainerItemRoutingNode extends Container
@Override
public boolean isItemValid(ItemStack itemStack)
{
return true; //TODO: Create a new Item that holds the filter.
return itemStack.getItem() instanceof IItemFilterProvider; //TODO: Create a new Item that holds the filter.
}
@Override

View file

@ -1,17 +1,12 @@
package WayofTime.bloodmagic.tile.routing;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import WayofTime.bloodmagic.item.inventory.ItemInventory;
import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.routing.IInputItemRoutingNode;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.TestItemFilter;
import WayofTime.bloodmagic.util.GhostItemHelper;
public class TileInputRoutingNode extends TileFilteredRoutingNode implements IInputItemRoutingNode
{
@ -31,37 +26,17 @@ public class TileInputRoutingNode extends TileFilteredRoutingNode implements IIn
{
ItemStack filterStack = this.getFilterStack(side);
if (filterStack == null)
if (filterStack == null || !(filterStack.getItem() instanceof IItemFilterProvider))
{
return null;
}
IItemFilterProvider filter = (IItemFilterProvider) filterStack.getItem();
TileEntity tile = worldObj.getTileEntity(pos.offset(side));
if (tile instanceof IInventory)
{
IItemFilter testFilter = new TestItemFilter();
List<ItemStack> filteredList = new LinkedList<ItemStack>();
ItemInventory inv = new ItemInventory(filterStack, 9, ""); //TODO: Change to grab the filter from the Item later.
for (int i = 0; i < inv.getSizeInventory(); i++)
{
ItemStack stack = inv.getStackInSlot(i);
if (stack == null)
{
continue;
}
ItemStack ghostResult = GhostItemHelper.getStackFromGhost(stack);
// if (ghostResult.stackSize == 0)
// {
// ghostResult.stackSize = Int.MaxValue();
// }
filteredList.add(ghostResult);
}
testFilter.initializeFilter(filteredList, (IInventory) tile, side.getOpposite(), false);
return testFilter;
return filter.getInputItemFilter(filterStack, (IInventory) tile, side.getOpposite());
}
return null;

View file

@ -1,17 +1,12 @@
package WayofTime.bloodmagic.tile.routing;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import WayofTime.bloodmagic.item.inventory.ItemInventory;
import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.IOutputItemRoutingNode;
import WayofTime.bloodmagic.routing.TestItemFilter;
import WayofTime.bloodmagic.util.GhostItemHelper;
public class TileOutputRoutingNode extends TileFilteredRoutingNode implements IOutputItemRoutingNode
{
@ -31,37 +26,17 @@ public class TileOutputRoutingNode extends TileFilteredRoutingNode implements IO
{
ItemStack filterStack = this.getFilterStack(side);
if (filterStack == null)
if (filterStack == null || !(filterStack.getItem() instanceof IItemFilterProvider))
{
return null;
}
IItemFilterProvider filter = (IItemFilterProvider) filterStack.getItem();
TileEntity tile = worldObj.getTileEntity(pos.offset(side));
if (tile instanceof IInventory)
{
IItemFilter testFilter = new TestItemFilter();
List<ItemStack> filteredList = new LinkedList<ItemStack>();
ItemInventory inv = new ItemInventory(filterStack, 9, ""); //TODO: Change to grab the filter from the Item later.
for (int i = 0; i < inv.getSizeInventory(); i++)
{
ItemStack stack = inv.getStackInSlot(i);
if (stack == null)
{
continue;
}
ItemStack ghostStack = GhostItemHelper.getStackFromGhost(stack);
if (ghostStack.stackSize == 0)
{
ghostStack.stackSize = Integer.MAX_VALUE;
}
filteredList.add(ghostStack);
}
testFilter.initializeFilter(filteredList, (IInventory) tile, side.getOpposite(), true);
return testFilter;
return filter.getOutputItemFilter(filterStack, (IInventory) tile, side.getOpposite());
}
return null;